Description

HollywoodFX v3.1 is the ultimate visual FX experience for Stalker Anomaly.

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HollywoodFX v3.1 [v1.5.1 - v1.5.2 DLTX]
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DeathOrchid Author
DeathOrchid - - 22 comments

🆁🅴🆂🅴🆁🆅🅴🅳

Please consider reading the addon description before installing the addon.

8-6-22 (v3.0 Major Release):
HFX v3.0 has been released, read the changelog to see what's new! This is by far the largest update, so please read the addon description carefully, as a lot has changed. HFX v3.0 is now fully and properly integrated with CVFX v3.7. If there are any issues or you wish to offer feedback please leave a comment below.

8-7-22 (DLTX Compatibility Patch)
HFX v3.0 is now compatible with Blindsides by DLTX and requires Anomaly v1.5.1/v1.5.2 DLTX. Please read the addon description or else you will run into crashes/issues.

8-9-22 (Hotfix)
Removed the weapon smoke/heat/trail effect altogether for now, apologies for any inconvenience this feature might of caused. This should fix the muzzleflashes for other weapons addons, if any seem not right let me know. This cut feature will be reworked and reimplemented in the future. Also removed a script file causing issues that was unintentionally left in and fixed the DLTX file that was causing a crash with a weapon that was removed from the game. If you were receiving crashes before, try downloading and reinstalling.

8-17-22 (v3.1 Update):
The HFX v3.1 update aims to fix all the issues and concerns that HFX v3.0 may of introduced upon initial release and also implements the community-based feedback and requests. I would recommend uninstalling the older version of HFX, and reinstalling a fresh HFX v3.1, as this version should now fix most, if not all, previous issues that HFX v3.0 may of introduced. The complete list of changes for HFX v3.1 can be found in the change-log section in the addon description above. Enjoy!

8-19-22 (DLTX Compatibility Patch)
HFX v3.1 is now compatible with "Boomsticks and Sharpsticks" (BaS) v1.5.1 by DLTX. All muzzleflashes for BaS weapons should now be correctly oriented and work as intended. The DLTX compatibility patches were also reworked so that they can be used in parallel (i.e. you can play with BaS + Blindsides together), this should work for all future compatibility patches as well. An FAQ section was added to the addon description to hopefully answer some common questions. Installation instructions are also in the addon description. Enjoy!

8-20-22 (Hotfix)
Fixed a small issue caused by a mis-define in the BaS DLTX compatibility patch.

8-29-22 (Hotfix)
Fixed a small issue caused by a mis-define in the vanilla DLTX compatibility patch.

9-22-22 (Hotfix)
Fixed several small issues/inconsistencies such as unused assets causing a crash, changed smoke grenades to use conventional grey colored smoke instead of green smoke, and further optimized muzzleflashes.

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Guest
Guest - - 689,463 comments

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Guest
Guest - - 689,463 comments

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Theisgood
Theisgood - - 564 comments

Amazing I am blown away.

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TheMrDemonized
TheMrDemonized - - 1,040 comments

if you aim for 1.5.2, consider putting unpacked particles in particles folder, like for example what FDDA or DAO does. in 1.5.2 there is no need to pack them again.
And of course, DLTX version for mod is preferable. Its 2022, time to use more modern modding capabilities :)

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings TheMrDemonized,

Thanks for the feedback. I've read in the patch notes for v1.5.2 that loose particles can now be loaded which I assume will now be the new standard moving forward.

As for DLTX I am working towards support for that at the moment for BaS, TAZ, Blindside, etc.

Cheers

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Sicon112
Sicon112 - - 8 comments

This looks incredible. The instant it is compatible with Blindsides I'm installing it and watching my computer melt. :) Amazing job.

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Gérard11
Gérard11 - - 25 comments

Is it possible to get a patch for Expedition?

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

In the future I will likely patch HFX for Expedition.

Cheers

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Guest
Guest - - 689,463 comments

Getting this crash with hfx
! [SCRIPT ERROR]: ...aly/bin/..\gamedata\scripts\release_npc_inventory.script:96: attempt to call field 'remove_extra_ammo' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...aly/bin/..\gamedata\scripts\release_npc_inventory.script:96: attempt to call field 'remove_extra_ammo' (a nil value)

stack trace:

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AyeBlin
AyeBlin - - 364 comments

Remove item_weapon.script work. the script is from the game version 1.5.0... Idk why the author add it.

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

Yes, you can just delete that file, it was an experimental file I somehow missed and forgot to remove from the archive before uploading. I have updated the download archive to remove this file. Thanks for pointing it out.

Cheers

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Ænima
Ænima - - 41 comments

I love how polite and well spoken you always are in all your replies.

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AyeBlin
AyeBlin - - 364 comments

Yeah the author is very polite.

love his/her addons!

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Your continued efforts in the form of updates, hot-fixes as well as taking the communities input into account are very much appreciated!. Keep up the amazing work!. At this point you have the biggest and best visual effects and particles package for Anomaly, and IMO 3.0 is nearing perfection with it's combination regarding CinematicVFX. You do some fine tuning and and polishing around the edges and this will be perfect. 10/10.

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Ekkaia!
Ekkaia! - - 301 comments

Very nice. This addon is a game-changer since first version.

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Guest
Guest - - 689,463 comments

Could you consider adapt this mod to Gunslinger too ?
The effect really really really cool, but combine with the best Weapon Pack is better

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

I am considering it, however, that would be a little later down the road.

Cheers

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PythonRenér
PythonRenér - - 74 comments

when I shoot using an SMG with "BOTZ - BLOOD OF THE ZONE" installed , game just crash instanly

Log:

FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : ghost_particles\weapons\flame_eft_smg

Is there a patch or a way to fix it?

btw, awesome work!

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

BoTZ won't be compatible with HFX nor CVFX. As stated in the addon description, HFX won't be compatible with any other addon that modifies particles, unless the loose particles themselves are offered.

Cheers

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Guest
Guest - - 689,463 comments

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StronGV
StronGV - - 573 comments

Why are you turning off fragments from explosions? Still, this is already a change in the gameplay, and not just the visual component. If it's due to performance, then it doesn't really matter, compared to the intense impact of bullets near the player.

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

Fragment simulation from explosions can cause unnecessary lag spikes during gameplay since the frags utilize the same impact effects as the bullet impacts. These simulated frags are potentially rendering 1-5k additional particles per explosion depending on the number of frags spawned and how many of those frags hit a surface. This change was made a few years ago for HFX as a small gameplay-for-performance trade-off in this regard.

If you wish to play with fragment simulation enabled, all you have to do is navigate to the "gamedata\configs\mod_system_HFX3.ltx" file and delete all the lines below the sections titled "EXPLOSIVES" and "GRENADES" (in the first 0-60 lines or so of the file), and the values will then default back to vanilla. I have added these instructions in the FAQ for anyone else who may wish to do this.

Unfortunately, disabling the impact effects generated by frags would not be possible without engine edits, to my understanding.

Hopefully this gave some insight as to why this is,
Cheers

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StronGV
StronGV - - 573 comments

Got it, thanks for the detailed explanation!

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Chimo69
Chimo69 - - 187 comments

Hi, a military trhow me a smoke grenade and it looks green, y try to use a smoke grenade and looks green too, disabling this mod fix the issue but i wonder what texture do that cause i love all the textures, but thats looks bad
Ibb.co

Thank u for this addon,i rlly like it!

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

Yes, this smoke grenade effect was merged over from CVFX v3.7 unedited. If I recall correctly the color of the smoke is set via color parameters on the particle-side, so there is no way to edit the textures to change it from your end.

I agree that a conventional grey smoke color would be more suitable here. I will change it in the next update.

Thanks for the feedback
Cheers

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Chimo69
Chimo69 - - 187 comments

Thank u for ur fast answer, take your time this mod its rlly good congrats!

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Shr¡ke
Shr¡ke - - 281 comments

This is a fantastic mod I like to run em along side cinema effects every now and then however I have noticed issues with the muzzle spoke from guns causing FPS loss even on minimal settings when NPC's discharges bursts of it it seems to drop frames by a noticeable margin, don't have this issue in cinema effects just wondering if this will get better optimization in the future.

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

HFX v3.1 cannot be installed alongside CVFX v3.7. If both addons are installed together, one will overwrite the effects of the other and vice-versa. HFX v3.1 is already internally merged with and has CVFX v3.7 packaged, there is no need to have both installed.

As for the muzzleflashes, they have been optimized/reduced significantly in update v3.1, (v3.1.4 download archive version), however, if there is still concern, I will look to optimize them further in the next update.

Cheers

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Shr¡ke
Shr¡ke - - 281 comments

Thank you I was swapping between the two but never ran them together. Cinema effects seems to have pretty good optimization for muzzle smoke and I was wondering because of how fast it dissipates or simply does not really feature for NPC guns. I don't know if they can be altered for NPCs only but it's the only issue I've encountered stacked muzzle smoke is the real killer after a burst of automatic fire.

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_Atropos_
_Atropos_ - - 9 comments

Is there way to disable muzzle smoke on guns and left all other effects smoke obstruct vission way too much on weapons with high rate of fire

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AnAsianNoob
AnAsianNoob - - 70 comments

Very nice
One small issue for me, i have a weak potato

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DeVibed
DeVibed - - 1 comments

Hello I've got a problem
The fire textures on anomalies and campfires seem to be like squares
I disabled all my mods exept for hfx and it still remained the same
how do i fix that?

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

If you are experiencing black squares, then you are missing textures, perhaps from an incorrect install/uninstall.

I have tested HFX v3.1.4 on Vanilla Anomaly v1.5.2 and these fire textures/particles (such as any campfire or the moving fire anomaly on the way to Yantar from Wild territory) are working as intended.

Ensure that the textures/texture folders from the HFX download archive are located in your gamedata folder, if they are not, try reinstalling and that should fix the issue.

Cheers

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viking896
viking896 - - 202 comments

Great work, this dont kill my fps :)

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KAPKYH
KAPKYH - - 69 comments

! Can't find texture 'cinemavfx\huge_explo\huge_explo_06'
! Can't find texture 'unrealengine\lensflareyellow'
then crash.....
in agroprom underground

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

Thanks for reporting this issue, this fix will be included in the next update.

These textures were for particles that were unused, but still packaged, in HFX. I have removed these particles and this should fix this issue, however, I don't believe these missing textures would of been the source of your crash, as they are typically just rendered as missing (i.e. black squares).

Could you please provide the crash log details?

Cheers

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Simbrave
Simbrave - - 216 comments

Thank you for the great mod.

Somehow I got this error message from 3.1.5, it was working with 3.1.

'xrCore' build 8267, Sep 25 2021

-----loading g:/stalker anomaly/anomaly-1.5.1.2\gamedata\configs\system.ltx

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'wpn_ak105_shakal_hud', which doesn't exist. Ensure that a base section with the same name is loaded first.

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

This override comes from the provided BaS v1.5.1 compatibility patch, I have checked this hud section and it does exist in BaS v1.5.1.

If you are playing HFX with the provided BaS patch installed, but do not have BaS installed, that will cause it to crash.

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Simbrave
Simbrave - - 216 comments

that's wired, I do have Boomsticks and Sharpsticks 28-Nov-2021 installed.
I am running 1.5.1.

Once I disabled these two it works now:

;![wpn_ak105_shakal_hud]
;fire_point = 0, 0, -0.1
;![wpn_ak105_swamp_hud]
;fire_point = 0, 0, -0.1

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M4DKING
M4DKING - - 23 comments

How to change muzzle flash size?

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tint08771
tint08771 - - 669 comments

Do you have any fire effects that match this?
Moddb.com

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Markuzkiller
Markuzkiller - - 342 comments

Hello friend, BaS just got a new update, and I'm getting this loading errors, not CTDs at least for now
I'm on 1.5.2

-----loading c:/stalker anomaly\gamedata\configs\system.ltx
!!!DLTX ERROR Attemped to override section 'wpn_ak105_shakal_hud', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_hfx3_bas.ltx
!!!DLTX ERROR Attemped to override section 'wpn_ak105_swamp_hud', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_hfx3_bas.ltx
!!!DLTX ERROR Attemped to override section 'wpn_ks23_ecolog', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_hfx3_bas.ltx
!!!DLTX ERROR Attemped to override section 'wpn_ks23_ecolog_hud', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_hfx3_bas.ltx
-----loading c:/stalker anomaly\gamedata\configs\system.ltx
!!!DLTX ERROR Attemped to override section 'wpn_ak105_shakal_hud', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_hfx3_bas.ltx
!!!DLTX ERROR Attemped to override section 'wpn_ak105_swamp_hud', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_hfx3_bas.ltx
!!!DLTX ERROR Attemped to override section 'wpn_ks23_ecolog', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_hfx3_bas.ltx
!!!DLTX ERROR Attemped to override section 'wpn_ks23_ecolog_hud', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalker anomaly\gamedata\configs\system.ltx, mod file mod_system_hfx3_bas.ltx

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Markuzkiller
Markuzkiller - - 342 comments

Hello again, do you have plans to correct this loading errors from my message on top of this one?
I think they are related to the latest update Boomsticks and Sharpsticks Moddb.com got

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

You can comment out these override sections in the file:

"C:\stalker\anomaly\gamedata\configs\mod_system_hfx3_bas.ltx"

To make it functional for now until I get a chance to look at the new BaS update.

Cheers

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Markuzkiller
Markuzkiller - - 342 comments

So, do I just delete these entries from the text file?
I don't know much about modding

Thanks for your reply

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DeathOrchid Author
DeathOrchid - - 22 comments

Yes, you can simply delete them, and it should solve the issue. If you see more of these same issues, you can simply repeat the process.

When I get the time I will update the BaS compatibility.

Cheers

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Markuzkiller
Markuzkiller - - 342 comments

ok, thanks a lot

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Guest
Guest - - 689,463 comments

Having an issue with oversized blood fx with headshots. Did i do something wrong?

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DeathOrchid Author
DeathOrchid - - 22 comments

Greetings,

I am unsure of what the issue seems to be, could you please provide a screenshot?

Note that installing the HFX option will yield more intense/larger hit effects, with RFX yielding less, and then MFX yielding the least.

Cheers

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stevosn95
stevosn95 - - 1 comments

this is just the start of the headshot... it grows large enough to fill the whole screen through its animation. Its also the same size no matter the distance of the shot, always filling the screen. Body shots show up as normal. I'm running this with GAMMA mod with Cinematic VFX disabled. not sure what mod could be conflicting with it

Postimg.cc

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DeathOrchid Author
DeathOrchid - - 22 comments

Thank you for providing the screenshot.

After taking a closer look, this is not HFX causing this effect/feature. It is more likely from some other addon provided by GAMMA that loads either a loose particle or achieves this effect via a script. However, to be absolutely sure, try disabling HFX and see if the headshot effect still occurs.

Cheers

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Guest
Guest - - 689,463 comments

Only occurs with Hollywood FX enabled

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DeathOrchid Author
DeathOrchid - - 22 comments

I've looked through every particle option in both the editor and in game on vanilla Anomaly v1.5.2; this effect is not present in the blood impact effects.

If possible, could you please post the "particles.xr" file that you are using in your game? This file is located in the "gamedata" folder of your Anomaly game directory.

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Markuzkiller
Markuzkiller - - 342 comments

I'm getting the same weird visuals

Here is the file you asked, according to MO2, this file comes from the BaS version GAMMA has installed together with his latest patch, which is the first version (12/28/21)
Mediafire.com

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meshcarver
meshcarver - - 14 comments

Was this ever resolved? I get the same blood thing on headshots. If I tick off GAMMA Close Quarter Combat it solves the issue. But- I don't know what GAMMA Close Quarter Combat actually does so don't want to turn it off. Are there any fixes/solutions yet?

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meshcarver
meshcarver - - 14 comments

Did you ever fix this? If so, how please?

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