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Comment History  (0 - 30 of 227)
DBThanatos
DBThanatos - - 227 comments @ DBThanatos

Whoa. That's one very old reference! :D

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

It is indeed. The mod i made before D4T, had a credit system, which I ended disliking. So, indeed, credits here are just a joke

Good karma+2 votes
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

Many of these things you're mentioning is like saying "this but 125% cooler".

Good karma+4 votes
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

That's probably a sprite name conflict. That monster pack was community made, so we have no control over it, nor we can fix things of it.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

It's not really practical to do so. The engine doesnt support this feature and the only way to display something that would resemble it, is very computing expensive. Radar tracks and displays in 2D. Wallhack tracks and displays in 3 and the more things that are there for it to show, the more expensive it gets.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

Thank you. Im glad you are enjoying it!

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

Releases in a few minutes :D

Good karma+2 votes
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

Quick switching is present since 1.0

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

No. That's what D4D is for. This mod was never meant to work like that.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

No. It doesnt match the tone of the game.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

If we were able to do so, we would've done it long ago. Making sprites is the hardest part of a mod and nobody is able to do such a task for free.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

Yes, this has been fixed in the WIP version of the mod :D

Good karma+2 votes
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

I dont think you can without coding

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

I dont believe so. The mod has several systems that are specific to the mod, and any mod that wants to be compatible would need to be specifically made for this. I dont see that happening

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

Not officially. If people want to make them, they're free to do so.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

Thank you for the 5/10 review because you dont like the difficulty. The guide explicitely says that the "fair" skill is "Normal: Max". If you're playing in hard and complaining because it's too hard, it's your own damn fault. Next time try reading the guide before you complain that the explicitly stated unfair skills are not really fair.

Straight from the guide:

"Normal" Section
These are basically the equivalent to the original Doom's skills. You take full damage, no ammo bonuses, but monsters are in general more aggressive.
"Normal: Few monsters" equals "Hey, Not Too Rough".
"Normal: More monsters" equals "Hurt Me Plenty".
"Normal: Max monsters" equals "Ultra Violence".

"Hard" Section
These are for the brave souls who feel like the regular skills are not enough for them. Monsters deal much more damage, they take a lot more punishment before dying, you get less armor from pickups; however to balance this, you start with a fully loaded Chainsaw and a few backpack levels. Still, monsters are even more aggressive and fire faster projectiles.

If Normal is still too much for you, that's on you.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

I have zero connections to the "Crucible" mod.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition v2.7 (Main Mod Only)

Listo. Ya esta disponible

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

Not at the moment. Perhaps in the future we could find a way to host the themes separately

Good karma+2 votes
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition v2.7 (Main Mod Only)

Si. Esto es un problema con la version 2.6. Mañana sacamos v2.6.1 que arregla esto y otros errores :D

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ D4T v2.5 Trailer & Release Date

I dont want to sound like a an *** here but

A) I dont do requests.
B) You are asking for unreasonable things that no mod does.

If you're looking for these "features", this isn't the place.

Good karma+2 votes
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

Спасибо! We definitely tried to make the mod look cohesive and for it to play very fast paced with little to no nonsense. Im glad you like it!

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

Version 2.5 fixes this and other issues

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

We had it in a "final" stage, but that was before GZdoom broke compatibility for whatever reason. So now we're releasing an update with fixes and some changes.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

Unfortunately, no. This mod isn't one about "switch this one thing ON and that other thing OFF". We have some options but none are gameplay affecting. There's other mods more focused in this granular customizability, but that's not D4T.

We deliver a crafted experience overall.

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ Doom4: Death Foretold

Thank you very much!

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC:DE v2.7 Standalone (Extract & Play)

Doom touch is outdated. Get "Delta touch" which is in the playstore by "Open Touch Gaming" which is a renamed Beloko. The mod needs at the very least gzd 1.9.1

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC:DE v2.5: New Maps & Roster Finished

10 more hours!

Good karma+2 votes
DBThanatos
DBThanatos - - 227 comments @ QC:DE v2.5: New Maps & Roster Finished

You mean the asthetics or the functionality?

Good karma+1 vote
DBThanatos
DBThanatos - - 227 comments @ QC: Doom Edition

The closest to "Hurt me plenty" is "Normal: More monsters" and for UV is "Normal: Max Monsters". These, like Doom's skills, don't change anything but the monster amounts.

The "Hard" difficulties in QCDE have increased damage taken and monster aggressiveness.

Good karma+3 votes