So I have built a game engine, and I am working on building the game to go into that engine. These are exciting times, only problem is I have run out of money from working at a software company. So my pace is going to have to be slower than I desire while approaching the build of this game("Project Dane"). This slow state is hopefully going to be minimal, gotta find work. The next few days I will be unpacking from a recent move, and my spare time will be spent working on a platformer I thought might be cool as well as furthering development of toolkits for Project Dane(I want ease for myself and future modders to modify and construct content).
If the platformer seems to be worth my time I will make a game entry for it, but even so most of my interest is stuck on Project Dane. Releasing a small title is probably a good idea for an entry level into the market though, so this platformer has the potential to be a serious contender for my time. The next few hours of programming will tell.