Crashing on new game start here is log:
Pastebin.com
Here is load order:
Gyazo.com
Crashing on new game start here is log:
Pastebin.com
Here is load order:
Gyazo.com
Ok so I'm having the same problem without your addon, so its from something else. Thanks anyway
RC18. I recently started a new Ironman play through so as soon as I find one I will try without the addon.
It wont allow me to replace the SSP-99 helmet in any of the seva/scientific suits on the vice. All other parts can be replaced fine, but the SSP-99 doesn't show up in the replacement list when I have one in my inventory. Trying to replace a 50% with a 75%
Would it be possible to have a tab sort by item weight? That would be so useful when you are over encumbered and need to ditch things fast and just minimizing the hoarding mentality. I am always carrying so much stuff that I don't even use.
Do the new props have chances to spawn stashes in them? Also the boxes that I break pretty much never have anything in them unlike the ones that were there before adding mod, is that intended?
I see that this changes the chance that a NPC surrenders, do you know which file to edit to change what health % that they lay down wounded?
Should be fixed now in version 1.21
I will look into it tomorrow, i think I made a mistake with one of the low tier bandit ranks having too much head armor. There shouldn't be any head armor on those dudes. Should be a quick fix.
Not 100% sure if this will work, but worth a try. Go to gamedata\configs\axr_options.ltx and change line 15:"new_game_map ="
to "new_game_map = 1"
I looked in the files, you have 1% listed under "[base]" for all artifacts and then 1% listed again under each rank of npc. When the base is included in the npc drops, shown as "[stalker]:base", then the 1% for the base is added to the 1% from the stalker's 1% chance resulting in 2% chance across the board for each artifact. When you have around 100 separate 2% chances of dropping an artifact or artifact+container, you are basically going to have one or more drop on every corpse. If you remove all artifact drop chances on all npc ranks and just include "base" after each rank you want to drop artifacts, like this "[stalker]:base" or "[stalker_veteran]:base" then it would be much less game breaking. Reducing the 1% to .5% would help also. Its a bit hard to explain but hopefully you understand what I am saying.
It does not replace any vanilla loot drops, it only adds items to npc drops that were not able to be dropped in vanilla, things like the repair kits you had to buy to obtain, medic bags of different sorts,
upgraded suit accessories, weapon modification kits, rebirth, adrenaline, and cocaine.
Fixed please try it again and let me know if you get a crash
Running 1.5b,Crashing in wild territory every 5 or so minutes.
~ cannot remove restriction with id [885][ros_zone_mine_thermal_average] to the entity with id [26189][fracture_226189], because it is not added
~ cannot remove restriction with id [876][ros_zone_mine_electric_strong] to the entity with id [26181][lurker_2_strong26181], because it is not added
~ cannot remove restriction with id [885][ros_zone_mine_thermal_average] to the entity with id [26189][fracture_226189], because it is not added
~ cannot remove restriction with id [876][ros_zone_mine_electric_strong] to the entity with id [26181][lurker_2_strong26181], because it is not added
stack trace:
Log:
Pastebin.com
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