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Comment History
dasho
dasho - - 11 comments @ Arctic Wolf: Revisited

The zombie state I describe, as per the article, would require an intentional setup on the part of the map creator, and is not something that 'just happens' when the player dies. I am not claiming to have played many games, I am just describing part of the rationale behind not changing the behavior of the program.

Good karma+1 vote
dasho
dasho - - 11 comments @ Arctic Wolf: Revisited

You have misunderstood me, then. Other Doom source ports will also allow you to overwrite a save even when the player is dead. There are no plans at this time to change the port to allow a modder to subvert the user's ability to save the game at any time of their choosing, even if this means ignoring the save overwrite message and saving at an inopportune time, which does include after death.

EDIT: One practical example is that, through voodoo dolls, the player can actually be at zero health but in a 'zombie state' where they can still move and interact with items (see Doomwiki.org). Maps may use this mechanic intentionally, and we would have no practical way to differentiate this from other types of death when it comes to blocking save functionality.

Good karma+2 votes
dasho
dasho - - 11 comments @ Arctic Wolf: Revisited

Other Doom source ports have this same behavior; it is indeed why there is an additional confirmation required before overwriting a save slot even when using the quicksave key.

Good karma+1 vote
dasho
dasho - - 11 comments @ Covert Ops

Looks like we will have to update our wadfix then; TRACK is a reference from a time when CD playback was supported in EDGE, which is obviously not the case now.

Good karma+1 vote
dasho
dasho - - 11 comments @ Covert Ops

This is a mod from over 20 years ago; it is not going to be as large as modern mods.

Good karma+2 votes
dasho
dasho - - 11 comments @ Covert Ops

You need to download the version from this page to use it with EDGE-Classic. That file list looks like the original Covert Ops release.

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dasho
dasho - - 11 comments @ Arctic Wolf: Revisited

Might be a bit late; but for this particular mod you would have to open the WAD, open the DDFLEVL lump, and remove NO_JUMPING and NO_CROUCHING from each level's definition. By default, the program just follows whatever you have set in the menu but DDFLEVEL can override this.

Good karma+2 votes
dasho
dasho - - 11 comments @ Covert Ops

It is a mod for EDGE-Classic. It will not work with the ZDoom family of ports.

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dasho
dasho - - 11 comments @ Astral Pathfinder

Ha, sorry, I only made a ModDB account today. Apologies for the confusion!

Good karma+1 vote
dasho
dasho - - 11 comments @ Arctic Wolf: Revisited

Our team is focused on both developing EDGE-Classic and making content for it, so a GZDoom edition would not be planned.

Good karma+2 votes
dasho
dasho - - 11 comments @ Aliens: Stranded

You will need to run it with the latest release of EDGE-Classic, which can be found at Github.com. Load order and instructions are in a text file with the AEM.zip download.

Good karma+1 vote