Yeah.
Cool map and stuff... But i think it's too much simple, could have added some more things to make it a little more pretty.
Pop quiz: How many campaign missions you guys are planing to make in total?
One thing, NOD will have the Chemical Warriors?
I was thinking like that, you can have buildable infantry of the Forgotten by capturing a peculiar structure, like... My idea of a Mutant Shelter, that if captured, you could train the Mutant Fighter (Mutant), The Mutant Soldier, the Mutant Sergeant, and the Mutant Commando.
But as well, there are tons of things that can be placed for the mutants, a good example of the possibilitys can be seen in the mission: Sheep's Clothing.
Very nice, capture one of the Artillery, and your neighbors will have a very bad headache.
keep on, keep on with the good work!
Okay, now i understand it... But i think a separated mod will take too much work to do, as it will need lookout for plot, campaign and all the things you know...
But if you guys really want to make it a bigger shot, i wish the best of luck for you and even help with ideas and stuff.
Well, i can not say anything, i just want to play, see, and have and eye and fingergasm...
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But i got something in my mind in the past few days, and i really need to say, that your guys are really giving no attetion to the Forgotten at all, i know, i know, the mod is yours and bla bla bla...
But i always loved the mutant plot in the game... They are scavengers, survivors in the harsh Tiberium environment, not talking about the fact that i love they infantry, those beautifull X-66 used by them, as well the customized and stolen tech goodies they have...
Well, to all the TI development team, here is the message i wanted to give... Don't forget about the Forgotten. )=
Ok guys, around here this is the deal:
I don't know how to mod games, and i don't plan on finding out how anytime soon, so this profile here you see is for what i call, the three letters:
H
C
S
Help (with anything i can), Comment and Support, so translating all of this, i will basically help people with ideas, with theorys and other mind plays, i will comment on the things of mods that i appreciate, and i will support anyway i can the things that i saw, liked, and played, so here is the deal.
Wait a minute, i don't get it Aro, you guys are gonna launch another version of Twisted Insurrection but with the Original Command & Conquer units?
Sorry about the double post but i just noticed something... Those small military bunkers in the northwest/east entrances have some defensive purpouse, like... They kinda shoots stuff, or they are there just to look pretty?
Well, let's just wait and see...
Oh and eh... Just remembered something, quiting a bit of the map making stuff...
I (as always: Bored) searched on every map disponible so far, and no matter how hard i look, i could not find "The Thing" mentioned in the TI official page...
I'm not trying to make you say it's exact location, Aro... But a little hint could be helpfull. )=
Aro, if you accept a small idea for a map, i think it would be awesome if you could make a TI version from very cool map called The Hills Have Guns, i think...
I mean, you could use the map as a blueprint for making a similar one, but totally converted for the Twisted Insurrection Universe.
Just reminding, it's just a suggestion.
I bet it's going to be WAY harder than the GDI Challenge...
I can hardly wait to see what's gonna be shown to us in the next update for this... Heavenly made Mod!
Das_Panzerknacker
Sokolov joined
Im a guy who love games, who love them PRETTY DAMN MUCH, i live in the shitty south american country of Brazil, but my dream in one they make there on American and work and some videogame industry, any of them... My life started with the spetacular SNES games, and very slow it started to upgrade form platform to platform... And since my age of twelve i got in my mind that games are my life, and will write my future, so that's it.