This member has provided no bio about themself...

Comment History  (0 - 30 of 143)
darrenkoester1
darrenkoester1 - - 143 comments @ A Symbol of Hope

Beautiful

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

An easy way to accomplish this is make a minor faction on a couple planets where time forgot. Planets so far on the outer rim or wild space, or even the unexplored region where the Galactic Civil War had never reached and The Republic and CIS still exist

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

Rebellion

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

If I were to buy a Dauntless cruiser from the minor faction all research upgrades would come with

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

I just established an embassy on Sullist and their existing Dauntless cruiser's hull, shields and armor increased due to my factions research level, but all offensive cpabilities stayed the same

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

Good evening Mr.GOA sir, I have an interesting question for you; when taking over a minor faction their existing ships get the players defensive buffs, how come they don't receive the offensive ones as well?

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ E4X & Interregnum Gameplay Minimods 1.88

Used 7-Zip, thanks all

Good karma+3 votes
darrenkoester1
darrenkoester1 - - 143 comments @ E4X & Interregnum Gameplay Minimods 1.88

Having an issue unpacking this file, keep getting an error that the string is too long?

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

Not having any issues using the old minimods, game or graphic

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

Hey GOA, just 3 quick ideas for you; 1. Give the weak-*** rebel StarBase the full 20 squadrons that the New Republic Starbase has. 2. Use the original tie bomber as the structure strike craft and use the Imperial missile boat as the heavy strike craft, sorry but that new model is ugly as sin. finally the purchased Lucrehulk should carry 10-12 squadrons when totally maxed out, the thing is huuuuuuge. In the novel Deathstar the rebellion attacks with a single Lucrehulk carrying 500 x-wings

Good karma+2 votes
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars Interregnum Beta 2.5

so far the last version of mini mods seem to be working fine

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

Couple of interesting ideas for ya; first the ability of the pirates to actually capture orbital structures like in the long dead SOGE, second the ability to capture capital ships like in Sins of the Fallen. This could make things very interesting

Good karma+2 votes
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars Strike Groups

How do I get on your discord? keeps saying unable to accept invite

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Ages of the Federation

lMFAOOOOOOOOOOOOO

Good karma+2 votes
darrenkoester1
darrenkoester1 - - 143 comments @ Ages of the Federation

game-ender event like the Mad Vasari or Yuzon Vong?

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Ages of the Federation

Any chance of seeing the Gorn Hegemony?

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars Strike Groups

Any chance of a ship roster?

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Ages of the Federation

Love the new mod, here's the big but though, an opponent really isn't
necessary. In about 15 minutes of playing I had 14 Nausicans and 6 Orion interceptors all over me. Those roaming militia could be scaled down a little

Good karma+2 votes
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

16 gb of ram not enough?

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

Elevated

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

And I am still having the issue of the Mandos reaching capital ship status by the first wave of attacks within the Galaxy Far Far Away map

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars: Interregnum

Having an issue with the graphics mini-mod, the Mon-Cal command cruiser and the Gravity Well ISD are blue with fuzzy details. here is my enable mods file
SinsArchiveVersion 197
Version 0
enabledModNameCount 15
enabledModName "INT SinsRe"
enabledModName "E4X SinsRe"
enabledModName "INT Faster Combat"
enabledModName "INT Disable Vanilla Factions"
enabledModName "E4X Resetting Titan Levels"
enabledModName "E4X More Tactical Slots"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Infinite Research"
enabledModName "E4X Faster Combat"
enabledModName "E4X Exploding Mines"
enabledModName "E4X Expanded Research"
enabledModName "E4X Doubled Fleet Supply and Capitalships"
enabledModName "Star Wars Interregnum Beta 2"
enabledModName "Enhanced 4X Mod 1.87"
enabledModName "SinsRemastered-v0.95b"

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ The Present and Future

favorite mod, great job and thank you

Good karma+4 votes
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars Interregnum Beta 2

After playing on a random Star Wars map, The Mandalorians follow the fleet progression, it seems to happen on the Far Far Away map only, could this be the default setting?

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars Interregnum Beta 2

Happened again, the Mando threat level started at elevated

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars Interregnum Beta 2

it's on a galaxy far far away map with easy opponent

Good karma+2 votes
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars Interregnum Beta 2

no bounty, and the attack indicator is at low

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars Interregnum Beta 2

no, nor am I using enhanced AI. First wave usually consists of a Venetor, 4 Acclimaters, 6 Vengence frigates, 12 interceptors frigates, a shitload of gunships and Firesprays

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ Star Wars Interregnum Beta 2

Absolutely love the mod, just one issue though: When playing a single player game the Mandalorians easily knock out the computer opponent way too often early in the game.

Good karma+1 vote
darrenkoester1
darrenkoester1 - - 143 comments @ E4X & Interregnum Graphics Minimods 1.87

What's with the special GoaFan quality assurance mini mod?

Good karma+1 vote