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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

Yes, although there was a particular version where it was bugged. Unsure if this is a live bug or not.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

I didn't want to start a documentation of items while I was actively adding and changing them.

A lot of items have gone through multiple phases and changes that would have made documentation a painful process and ultimately more confusing for the end user. I've gotten to what I feel is a pretty good place on my internal build now, so I've just started documentation recently.

This is one of if not the most requested feature so it's basically the highest priority and the last thing I need to resolve before a 2.00 release.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

Both of these are actually done on my internal build.
If you'd like to grab a test copy of it before it goes live your welcome to check out the discord where I have most test builds.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

Had a look over the median sigma engine it looks neat but I'm pretty happy with where it's at right now. As to your points;

1. This is just diablo 2 1.13x, I haven't changed the process of golems at all.
2. Skills as a whole is something I want to play around with and re-balance/re-work however in this particular mod I don't want to stray to far from a vanilla experience. I'd love to do this some time though.
3. Same as 2.
4. I see you found the runewords anyway but I am working on documentation for all of the mod currently, this should make it much easier to access this information.
5. Goblins have been tweaked and tweaked and tweaked. I think they're on change 6 or 7 in my current build where I feel they are a lot better, but please do let me know after the next release.

Merc aura bug exists here yes, bit of a pain but much harder to fix than anticipated. The current work around is to load all the aura gear onto the merc then start a new game so all aura's get initiated at the same time. On the to-fix list but low priority right now.

Thank you for the feedback!

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

It should be enabled by default however if you want to manually turn it one you need to open GrailBM.ini with a text editor, find [AutoGoldPickup] and set enabled=1

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

It's always windowed. You can play around with the settings in plugy as well and essentially run it borderless windowed fullscreen, but that's as close as it can get to true fullscreen.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail 1.11

I actually haven't thought about inventory size at all, I'll look into how hard it would be to implement.

The mercs don't have full item slots for balance reasons as there are a lot more items and skills they can use now. If/when I do a game balance patch I'll consider it in that.

Glad your enjoying it and thanks for the feedback!

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

It still crashes for me.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

"based on patch 1.10". The issue with D2SE and multires is in versions after 1.12a.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

Your English is perfect don't worry about it.
Ye I'd love to see it actually. It doesn't work for me and in earlier versions of the mod when I had it available it would crash.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

What version of diablo 2 is that for? 1.12a multires is the only version that I know which works with D2SE and this mod is 1.13c

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

If you can link me a mod that does it for 1.13c I'll happily take a look at it. But chances are there is other versions of stuff going on.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

It won't. It's a problem with D2SE and due to the copyright on it even if I had a fix I wouldn't be allowed to share it. All features besides the resolution are still available in the D2SE version though.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

This was meant for that grind. I basically started this to continue on with a completed vanilla holy grail.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

D2SE version doesn't work with multires 1.13c. It's noted in the readme in all caps. It will work fine with a normal mod install.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

Making it harder is something I'm considering. If I do it, it will be just by bumping stats of mobs to account for the small power creep of new items and item combos available. Apart from that I'm testing out some more challenging and rewarding side zones, but the core games difficulty IF increased won't be drastic.

Skill pre-reqs will stay.
If your interested enough you could remove skill pre-reqs fairly easily on your own side. Feel free to PM me if your interested and I can give you a step-by-step.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail 1.08

Thank you very much! It's in progress :)

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

The drop rate is vanilla. With the exception of Act bosses and mini bosses who have their drop rate set to their "quest" drop.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

No, the chance for the game to spawn a goblin is based on the games sparse populate, /players, difficulty and number of players don't affect it at all. The only way to "play the odds" on this is to find zones that have a high spawn rate. From my testing I find about 1 per act.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

The plan is to revisit the sheet entirely and add descriptions to all the items and what they can roll. However this will be after the next major patch so a few months at the minimum. Sorry for the wait. :/

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

This was clarified somewhere else already but it's "Standard of Heros". The item only drops from completing Ubers.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail 1.08

Correct^

Sorry for the misunderstanding that's how it's referred to in the file. I'll clarify it for the next patch.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

All the runewords and there order are listed in the google doc at the end of the ReadMe

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Skiller

This mod looks great and I'm super interested in testing it when it done with every character.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

ReadMe D2SE: "The game crashes on exiting."

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail 1.01

Glad to hear it ^^

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail 1.01

I'm hoping it was something like data\global\ui\panel\xxx. Please let me know if v1.03 fixes it, thanks.

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail 1.01

A string table is a file that links all the game files to a display string. Every modded item has it's own string. But it doesn't look like that's the problem.

Is there more to the error? Either in the error itself or in a d2se log it should give details about the error type, location and expression.

Eg. Assertion Failure
Location : D2Hell\SRC\Archive.cpp, line #135
Expression : hfile

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail 1.01

I haven't had this problem myself and the only info I can see online for it points to it being a string table issue which would make sense. Are you trying to run it in a language other than English?

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DarkquakeD2
DarkquakeD2 - - 32 comments @ Grail

D2SE version MUST be run with "DDraw", "-w Windowmode" and "Use PlugY".

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