yeet------Giveaways------Insurgency: E2D0J-JPZC5-K4MFPSakura Swim Club: 60EII-8ZN5X-0I2AQVanguard Princess: RLDZM-T87FZ-LGTYXVanguard Princess Director's Cut: VVBIQ-BZALC-3Q3JT

Comment History
daniel-jg
daniel-jg - - 4 comments @ Agressor Reshade

Can't change hotkey, I tried to add keymenu=xxxx but it doesn't work, home button doesn't exist on my laptop. I can't open reshade menu to edit stuff

Good karma+1 vote
daniel-jg
daniel-jg - - 4 comments @ S.T.A.L.K.E.R. Anomaly Update 1.5.0 [BETA 2.4]

I'm playing with 1.4. The quality setting changed for some reasons? I remember when I launched it the first time, the highest quality setting ranges from 24gb ram/6gb vram. Then when I looked at it again, it dropped to 8gb ram/4gb vram???

I have 16gb ram and 8gb vram.

Good karma+1 vote
daniel-jg
daniel-jg - - 4 comments @ Immersive Reshade 2.61

I'm trying to get "photorealisticZone 1.4" to work on x64 engine by replacing the 32bit dll to 64bit.

The problem is that the 64 dll doesn't seem to load my custom lut texture. The color is all messed up and very dark or greenish. If you check PRZ's file, there are two lut images, mclut and mclut3d, they are the different type of image, my custom texture is mclut type. In PRZ(CoC) if you enable USE_LUT in MasterEffect.h, it will load "mclut.png" and ignore mclut3d. I suspect the 64bit version dll can only load mclut3d type of texture.

Is there anyway to let the 64bit dll load the mclut type of texture?

Edit: Figured it out.

Good karma+1 vote
daniel-jg
daniel-jg - - 4 comments @ S.T.A.L.K.E.R. - Lost Alpha

Is this version compatible with HD pack for 1.4005?

In the first mission which you retrieve the PDA from the rookie, I also couldn't find his dead body, there is only a pistol on the ground. (Could it be free range alife that caused conflict?)

Good karma+2 votes