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Comment History
Dagnazz
Dagnazz - - 11 comments @ TFF Module Homeworld Spawn Fix!

Not a coder myself but I can imagine the lines upon lines to look through and figure what is either out of place, or out right missing.. which I have to ask what is worse : trying to find something missing, something mistyped, or something wrote in the wrong place? (if that matters? I think it does considering how we have to do enable mode files.)
Anyways thanks for the fix, gonna load it up and try it myself, if see anything else is outa place will try to give a report , other then that great release so far, and don't feel to bad about any bugs or issues that have or do pop up, its kinda what a beta release is for outside giving a taste of what is to come .

Good karma0 votes
Dagnazz
Dagnazz - - 11 comments @ STA3: The Best Of Both Worlds (Nemesis / TFF v1.1)

Think the issue might be with the TFF module folder, not sure, since playing with nem core as the first line in enable mods txt file seems to run the game fine, with the hero call buildings showing up in that load up version of the game as well ship yards are there.. its when you load it the other recommended way to play TFF with nem assets the starting buildings are not there and neither is the hero command building. Though this is just what I noticed when I loaded nem in.

Good karma+1 vote
Dagnazz
Dagnazz - - 11 comments @ Ultimate Apocalypse Mod (DOW SS)

So I came back to dow to try the new patch and stuff out and noticed all the army schemes for each of the races seems to of disappeared outside of default army schemes, any chance of posting a download for all that stuff?

Good karma+2 votes
Dagnazz
Dagnazz - - 11 comments @ NT Core 2.0 (Steam Only) (OUTDATED!)

huh so this is basically a Large Adress aware for DoW? I was wondering if there was one like for Sins, since well this mod as fun as it is, gets so sluggish and every now and then does crash when so much is goin on at once.

Good karma+1 vote
Dagnazz
Dagnazz - - 11 comments @ Alliance at War (March 2016 update)

Nevermind, I have an issue with the skirmish mode altogether, wont run on the base game either. Looking to fix it if I can.

Good karma+1 vote
Dagnazz
Dagnazz - - 11 comments @ Alliance at War (March 2016 update)

Skirmish not working for this release? I get a debugging crash when I click the option for it on the single player screen.

Good karma+1 vote
Dagnazz
Dagnazz - - 11 comments @ Fan Made Addons v2 (For version 1.73)

Do we need to get both fan made addons or does v2 come with all that v1 had and then some?

Good karma+1 vote
Dagnazz
Dagnazz - - 11 comments @ Revamp Expansion Mod (RVE)

Will reinstall supcom 2 once I see 2.0 out and can get it Really want to see that mecha dragon in game for myself. ><

Good karma+1 vote
Dagnazz
Dagnazz - - 11 comments @ FILE IS OBSOLETE

never mind it not working with 1.2 , it does work, the enable mod text that came with this was off, enabledModName "STA3_CTA_1.2" was changed to enabledModName "STA3_CTA" easy fix and now it runs fine.

Good karma+1 vote
Dagnazz
Dagnazz - - 11 comments @ FILE IS OBSOLETE

so I guess this does not work with 1.2, put the mod in teh folder and neither worked. Even tried to turn them on while in game and it just dumped lol

Good karma+1 vote
Dagnazz
Dagnazz - - 11 comments @ Star Wars Sci-Fi at War Hotfix 1

I've reinstalled this mod several times and still do not see an option for any of the other races besides rebels, empire, cis, and republic. Is there a missing asset or file with in the folders that makes it so they are not an option? As well can we get a fix for bringing skirmish back to try out everything in that rather then having galactic conquest as the only place to play with things? I would like to note the read me only says where to place the mod and how to run it based on if you play empire at war through steam or not. I have it through steam and have no issues filling out the exact mod path in the launch options, anything on getting the other races to work is not included as far as I've read.

Good karma+1 vote