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[Edit 2/10/2020: This version is outdated. Version 7 has been put on hold til PB 3.0 is officially released. Requires PB 3.0 build 3-13-17. Also the V5 forums is pretty dead sadly] Version 6 (Sorry about Version 5) The Great Communicator is back! NEW!! V5 Forums Powered By Proboards (check out the forums for BETA Updates!! there are 2 Beta updates already including a newly balanced OKRifle) V5-add-on.boards.net

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V5 Addon pack for PB3 0 Ver6
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ImpSlayer04
ImpSlayer04 - - 20 comments

Few problems. I can't dual wield revolvers and v5 plus gives me a railgun/rifle and a shaky UAC30 DMR.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

the revolvers are a rare glitch in PB3.0. as for the Railgun\rifle that would be the rifle From Project Overkill and the the DMR would probably be the V5 rifle. The rifle I will not fix until someone sends me new sprites or I get permission from the creator to use the sprites. If your wondering why don't i make my own, Go play Moddb.com
You will see exactly why ^.^

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ImpSlayer04
ImpSlayer04 - - 20 comments

Oh, ok. Thanks for clearing that up. Nice addon btw :)

=EDIT=
Also, in a video i saw, it showed that you can pick up the lab coat guy's axe. Are you planning on adding that?

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Not really but if more people really want an axe, I will try. The problem with the axe is finding a secondary fire mode. Most secondary fires I see for axes are not much different from the primary. I'd hate to do that as it would feel cheap.

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ImpSlayer04
ImpSlayer04 - - 20 comments

Last thing. The rifle i am referring to is the completely black rifle. When it is shot, it jerks to the left for a frame. When aiming down the sights, it is fine.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

That would be the V5 rifle

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metallforest
metallforest - - 26 comments

You could make it throwable like the pitchfork on The City of The Damned - Apocalypse. Just Saying

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

The rifle or the axe? XD
Just joking. A throw-able axe seams a bit ridiculous, but if it were a tomahawk or a hatchet, that should work. (Unless you really want a throw-able axe.)

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ImpSlayer04
ImpSlayer04 - - 20 comments

Real quick, when i get the dark matter plasma rifle upgrade, i can't use the scroll wheel to switch through my weapons when i have the dark matter plasma rifle equipped. I can switch with the numbers, though. Just a quick thing.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

that's a PB3.0 bug. Without V5, the bug still persists.

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Dracologist
Dracologist - - 139 comments

does the rocketlauncher shoots 6 missiles when fully charged?
Also where can i get PB 3.0? o_o

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

No it shoots 4
As for the link to pb3.0, check my original (un-archived) upload of v5 for pb3.0. I am currently replying via mobile device and can't get the link at this time. I will put the link in this description later today (it is currently 5:05 am here) ^.^

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Dracologist
Dracologist - - 139 comments

Roughly was same about here too
Cheers anyway

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

The link is now in the description above.

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Killerwolf_
Killerwolf_ - - 7 comments

You wrote that you are still looking for ideas for your assault rifle's special function... how about a gun shield that limits your view but also gives you some kind of protection against incoming projectiles?
Example: Everydaynodaysoff.com
Or Vignette1.wikia.nocookie.net

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

I see what you mean, however those are to protect you when firing from either a prone position or a raised surface that protects the lower half of the body. In DoomGuy's case, the shield would only work while crouching. Now if someone were to actually make sprites for it, I would have no choice but to make it happen as it would be rude of me not to do so. ^.^
If you have any other ideas, please let me know. Without input from people like you, V5 for PB3.0 would not exist.

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Killerwolf_
Killerwolf_ - - 7 comments

Well that it would only protect the upper half of DoomGuy's body would be a good way to balance it.
Other ideas:
- bayonet like the one planed for the original Doom assault rifle
Doomwiki.org

- motion tracker / heartbeat sensor / MMS
Vignette3.wikia.nocookie.net
Callofduty.wikia.com

And no im not a fan of CoD I just think those are cool attachments ^^

Also for making this mod.

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Killerwolf_
Killerwolf_ - - 7 comments

*Also big thank you for making this mod.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Also, no. Thank YOU for the feedback. As I said before, without it, this mod would not have been updated if not made for PB3.0. You give me a reason to fight through all the errors and mistakes that I make. Its been a year since my mistake "Previously known as Project Brutality 203v5 (was not an Official PB Version)." ^.^

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

I'm not exactly sure how the motion tracker / heartbeat sensor / MMS functions. Please correct me if I'm wrong or let me know which of these 2 Doom mod features below defines the motion tracker / heartbeat sensor / MMS better.
-RGH's Sit-Rep Pro Perk: Media.moddb.com
or
-Saegiru's UDV Radar (feature credited to cybermind.)

As for the Bayonet, I can definitely add that.

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Killerwolf_
Killerwolf_ - - 7 comments

Well Saegiru's UDV Radar is the MMS
,the UDV Radar is the motion tracker
and the Heartbeat sensor is kind of a combination of the two.
It's up to you which one you would implement.

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Killerwolf_
Killerwolf_ - - 7 comments

Also, the MMS is a sight whereas both the motion tracker and the heartbeat sensor are attached to the side of the weapon.

MMS: Vignette4.wikia.nocookie.net

Heartbeat sensor / Motion tracker: Vignette3.wikia.nocookie.net

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

while i can not guarantee the RGH and i do not plan to rip the radar from the udv, i have been trying to create a compatibility patch for the v5. Its not going so well due to the additional classes.

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MickeyYoofers
MickeyYoofers - - 47 comments

Late reply but the Bayonet should also have a kick combo as well as slashes and thrusts

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

NEW!! V5 Forums Powered By Proboards
V5-add-on.boards.net

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mwhp
mwhp - - 7 comments

Have downloaded addon for both 2.03a and 3.0(v6) Former there is no problem latter one showing error

in gzdoom
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Tried to define class 'NewRocket4' more than twice in the same file.

in zandronum
Script error, "Project Brutality 3.0 Test 6-20-17.pk3:decorate/weapons/slot1/melee.dec" line 260:
Sprite names must be exactly 4 characters

used in the following order in rocket laucher 2.0 & zdl frontend
PB 3.0 test 6-20-17
V5 Add-on Version 6
V5 music Version6

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

ver6 does not work with newer releases of PB3.0. I was working on Version 7 (which will work with pb3.0 6-20-17 at least) until I hit a snag. I asked some friends for help and they have not yet found the issue. If you have a discord account and are a part of the PB server, you can find me there. Same name and photo. Just send me a DM saying,"its mwhp from moddb"

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TASbot
TASbot - - 6 comments

Need Help whenever i put it in GZDOOM this happenes

Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Tried to define class 'NewRocket4' more than twice in the same file.

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CaptPatrick01
CaptPatrick01 - - 124 comments

Same here.
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:

Just went in there, deleted the section with notepad++ from line 649, stopping before the line "actor RocketExplosion2"
And the game booted up. Hope it didn't break anything.

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Rocky.SRogers
Rocky.SRogers - - 156 comments

Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Script error, "V5 Add-on Version 6.pk3:decorate.okdamage.txt" line 649:
Tried to define class 'NewRocket4' more than twice in the same file. help

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Hey BHOPCole, CaptPatrick01, and Rocky.SRogers. Thanks for giving this a try. Sorry for the late response. V5 has been put on hold due to a lot of factors.
For one, I got in way over my head trying to keep up with the development of PB3.0 (especially since PB3.0 is currently in the middle of a complete overhaul.) Secondly, I started working on several other projects including PB 3.0's campaign. I also ended up burning myself out after working day after day on another project. Top that all off with not being able to run modern gzdoom on pc due to my laptop not supporting OpenGL 3.3 or Vulkan, and yeah... Its a mess. Thankfully, DeltaTouch exists. as long as PB works with DeltaTouch, V5 will be updated when pb3.0 is officially released. If you would like to still try this add-on, you'll need a build of PB 3.0 that predates 6-20-17. I originally programmed V5 add-on pack for PB3.0 using a build from 3-13-17.

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