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Comment History
cretaal
cretaal - - 5 comments @ Doom Exp

Hey, posting an issue I ran in to suddenly. Runaway script "SpectreLatch" gets terminated, the character strafes left in to the wall, and monsters stand inactive, even when shot. No clue what could have suddenly caused this, I'm running only your mod with the Doom 2 wad.

Good karma+1 vote
cretaal
cretaal - - 5 comments @ Doom Eternal Xp v1.8

Anyone else having issues with non responsive enemies?

Good karma+1 vote
cretaal
cretaal - - 5 comments @ Doom Exp

I'm having trouble getting this mod to play well with other visor mods. UDV and Cat's Visor will have features overridden by EXP's HUD, it seems. Am I missing a way around this (my mods are loaded in correct order) or is there no way to stack a custom hud on this mod yet?

Good karma+2 votes
cretaal
cretaal - - 5 comments @ Morrowind Rebirth 6.61

It sounds like this is related to what's been happening to my CPU. Shortly after this problem arose, my CPU began overheating very easily (even youtube overheats it). It's a shame, I hate to see this CPU go, it was a rare one and a good one to boot.

Good karma+1 vote
cretaal
cretaal - - 5 comments @ Morrowind Rebirth 6.61

Hey, I have a bug. I first ran in to it at the balmora council club, I have been running in to it elsweyr, though (bad pun, I apologize). When I'm indoors, my mouse tracking goes way down. Movement with WSAD, ESC, and opening inventory work fine, but drawing a sword and readying a spell make me press the buttons multiple times, and looking around with the mouse causes some irratic tracking, making me turn super slow, then spinning like a ballerina. When this problem starts to occure, Morrowind will crash on loading a game or trying to access the data folder.

It's worth noting that I downloaded the code patch first, then Rebirth, both through the Nexus Mod Manager, not manually. Morrowind is also downloaded via steam.

Good karma+1 vote