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Comment History
cqbman
cqbman - - 6 comments @ SWAT: Elite Force

Nothing stopping you from limiting yourself

Good karma+4 votes
cqbman
cqbman - - 6 comments @ Payne Evolution

Is there any mods like this for the first Max Payne game?

Good karma+2 votes
cqbman
cqbman - - 6 comments @ SWAT: Elite Force

Congrats guys. Well deserved :)

Good karma+2 votes
cqbman
cqbman - - 6 comments @ SWAT: Elite Force

I've found they always miss with the pepper spray too. They spray it from too far away and it has no effect. And they keep spraying it so its all used up.

They miss A LOT with the tasers too. Just keep reloading and shooting and missing until they have no taser ammo left (or you tase them yourself).

Good karma+1 vote
cqbman
cqbman - - 6 comments @ SWAT: Elite Force

Hmm, there's definitely a size difference in the file between the two versions.

v5.0 SwatGui.u 1.56 MB (1,638,511 bytes)
v5.2 SwatGui.u 1.57 MB (1,652,061 bytes)

I've tried a clean reinstall but it doesnt make any difference.

5.0 works fine. And 5.2 works if I extract and overwrite all the files EXCEPT swatgui.u

If I overwrite swatgui.u I get that error.

If it helps, I'm running the GOG version of SWAT 4 at 1920x1080.

Good karma+1 vote
cqbman
cqbman - - 6 comments @ SWAT: Elite Force

eezstreet, I'm having a problem with the 5.2 update. I followed the instructions but now when I try to run it, it just crashes before it can even load the main menu. When it crashes I get the following error:

No Label

Crash Time: 05/14/17 00:20:23

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3499 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 770 (8205)

UserName: CQBman
ComputerName: HOMEPC
Application location: E:\Games\SWAT 4\SEF\System\

SWAT Build Number: 5.2

Access Violation caused General protection fault!

History: UGUITextComponent::Draw <- GUIMultiComponent::Draw <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

I've been able to narrow it down to a specific file that seems to be causing the issue, and that file is SwatGui.u

It seems there's a bug in that file in v5.2. When I replace it with the file from v5.0 the mod runs fine.

Good karma+1 vote