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Comment History  (0 - 30 of 44)
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Louder Campfire v1.1

Search for a program called SAVandT, it may help you edit files adding missing comments ;)

Good karma+4 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Louder Campfire v1.1

The problem is the uncommented .ogg files

Good karma+3 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Manually installed many times, same error...
- SSS HUD RAINDROPS SHADER INSTALLED 1
- SSS RAIN SHADER INSTALLED 1
- SSS BLOOD SHADER INSTALLED 1
- SSS BRANCHES SHADER INSTALLED 1
THM chunk 2069 fixed, wrong size = 38, correct size = 47
THM chunk 2072 fixed, wrong size = 38, correct size = 47
THM chunk 2073 fixed, wrong size = 38, correct size = 47
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 25, correct size = 24
DX10: c:/gog games/s.t.a.l.k.e.r. anomaly 1.5.2\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
! c:/gog games/s.t.a.l.k.e.r. anomaly 1.5.2\appdata\shaders_cache\r4\combine_2_naa.ps\2560111100110100000000100000111324110110281000000
! error: common_functions.h(92,2): warning X3206: implicit truncation of vector type
common_functions.h(97,49): warning X3206: implicit truncation of vector type
common_functions.h(129,2): warning X3206: implicit truncation of vector type
hmodel.h(47,14): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(52,17): warning X3206: 'mul': implicit truncation of vector type
hmodel.h(100,9): warning X3206: implicit truncation of vector type
hmodel.h(101,9): warning X3206: implicit truncation of vector type
screenspace_common.h(218,14): warning X3206: 'mul': implicit truncation of vector type
screenspace_common.h(226,3): warning X3206: 'hmodel': implicit truncation of vector type
screenspace_debanding.h(33,8): warning X3206: implicit truncation of vector type
screenspace_debanding.h(68,8): warning X3206: implicit truncation of vector type
screenspace_debanding.h(77,12): warning X3206: implicit truncation of vector type
screenspace_fog.h(14,24): warning X3206: 'dot': implicit truncation of vector type
screenspace_fog.h(17,8): warning X3206: 'lerp': implicit truncation of vector type
screenspace_fog.h(32,21): warning X3206: 'lerp': implicit truncation of vector type
screenspace_il.h(59,10): warning X3206: implicit truncation of vector type
screenspace_il.h(149,8): warning X3206: implicit truncation of vector type
(62,21): warning X3206: 'gbuffer_load_data': implicit truncation of vector type
(82,9): warning X3206: implicit truncation of vector type
(86,8): error X3013: 'mblur': function does not take 3 parameters

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hi Ascii1457, I noticed a problem in new levels: using flashlight, bushes and trees' foliage are very very dark, especially at night, like the other levels before you added the FLORA FIXES & IMPROVEMENTS module (if I remember correctly). Is it fixable?

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hi Ascii1457, I installed the New Levels (Promzone and Grimwood) and I encountered a problem with the interactive grass module: the grass interacts as it should, but tree branches and bushes don't, either by passing through them or by throwing explosives. What could be the problem? Also since there is no puddles_mask, puddles appear on wet surfaces.

Good karma0 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

The rain effect is sensational, especially at night with light sources, but IMO it lacks density during heavy rain or thunderstorms. Would it be nice to have an option to increase the density and intensity of raindrops, or would it hurt performance too much? Anyway from this point on this is a must have addon, thanks!

Good karma0 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ New levels 0.53

You can disable it in Settings --> Modded Exes --> First Person Death Camera.

Good karma+2 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ New levels 0.53

Hi bvcx, I have ScreenSpaceShaders addon and in new levels the interaction with grass is correct as intended, but is not with bushes and trees. Is it normal?

Good karma+2 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ New levels 0.53

The error is related to Grok's Stash Overhaul. You have to add a line in treasure_manager.script, as KAPKYH said above.

Good karma+3 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Exo servomotor sounds

I added all the missing npc visuals to death_outfits.ltx and linked them to an exo outfit, but for some reason Bandits, Renegades and Sins powered armours still have no sound... Despite this is 10/10!

--Edit:
SOLVED! To enable the sound of npc footsteps (boots or exoskeletons) comment out the lines starting with "step_params" in "configs\creatures\spawn_sections_general.ltx" (in vanilla game, lines are 348,467,2964,4199,6673).

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Enhanced Motion Blur (Update 6.1) (Development moved)

Ok, lowering the value a bit (0.3) seems to fix the problem for me. But since update 5 I have noticed a significant fps drop (about 5-7, which is too much for my old laptop).

Good karma+2 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ [1.5.2] Weapon Cover Tilt (WCT) (UPDATE 14)

Regarding point 4 in description, I found another way to bypass the problem: when the issue appears, just press "V" (default key for under-barrel grenade launcher). Tested many times and it works.

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Simple Unjam Animation (v0.4.1)

Hi moonshroom, I ran into an issue: after unjamming a weapon, the fire mode is reset to default.

Edit: I also noticed that when the magazine is empty and at the same time the weapon jams, trying to reload the animation crashes and it is no longer possible to draw any weapon or the pda.

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Anomaly new routes (Update3.3)

Not sure, but I think adding new paths doesn't change the logic of NPCs movement through the levels.

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Anomaly new routes (Update3.3)

Already tried and tested, but not a viable thing. By moving the entry point too far back, the level no longer has physical barriers and it would be possible to go to odd places, exit or literally fall off the level itself.

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Anomaly new routes (Update3.3)

Absolutely yes, I love Radio Extended! But don't ask me when because I don't know...

Good karma+3 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Better PDA Progression v1.3

Great work! But I noticed a very small conflict with the Stuck Companions Workaround addon: using the PDA 1.0, after hiring companions (so no icons on the map), pressing the key to unstuck them, the icons appear, showing their positions. No big deal though!

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Anomaly new routes (Update3.3)

Sorry mate, but currently Anomaly Radio Extended is NOT compatible with my addon as both use a modified version of all.spawn.

Good karma+2 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Anomaly new routes (Update3.3)

For Storylines DLTX I don't think there are any compatibility issues. As for Anomaly Radio Extended, I plan to make a patch in the future, but I don't know when.

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Anomaly new routes (Update3.3)

Weird. The content of the Update3.1 is the same as Update3, plus the patch... Tested and it works for me.

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Anomaly new routes (Update3.3)

Yes, but I will add a patch for that addon soon.

Good karma+2 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Upgraded Guns And Armors In Stashes (UPDATE 1)

Thanks for the update! 10\10

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Upgraded Guns And Armors In Stashes (UPDATE 1)

Hello, I set minUpgrades = 0, but when I find a weapon without an upgrade scheme (wpn_toz34_bull or wpn_rg-6), the game crashes. Is it normal?
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: .../s.t.a.l.k.e.r. anomaly 1.5.2\gamedata\scripts\_g.script:1908: bad argument #1 to 'pairs' (table expected, got nil)

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ HollywoodFX Generators crash fix (Update 1)

Yes, or the folder where you installed Anomaly.

Good karma+1 vote
Cpt.Gunner
Cpt.Gunner - - 44 comments @ HollywoodFX Generators crash fix (Update 1)

You're right, the problem is that HFX (and CVFX as well) completely lacks the "a_ufp_particles" directory with all groups and particle effects. I will add them in the next update, please let me know if everything is ok because I can't replicate this error while playing.

Good karma+2 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ HollywoodFX Generators crash fix (Update 1)

Thanks to you mate, I'm glad that everything works fine!

Good karma+4 votes
Cpt.Gunner
Cpt.Gunner - - 44 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

After some tests, I'll upload it here. Stay tuned!

Good karma+3 votes