One man development studio located in Sweden. Currently I have three games on Steam, Atmocity, Brink of Extinction and Twinstack. Projects that I'm working on are Atmocity and CubelinsTD. Prototypes in the works rCo and P5. Aside from game development, I enjoy listening to music and of course playing games.

Report RSS What's up with Cubelins TD?

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Hello,

Seeing as the game doesn't have a game page here or anywhere else yet I figured I would share some info and news about the game here.

I've not really worked much on it recently, because I'm focusing almost 100% of my available game dev time to working on Atmocity. But I intend on picking things up when I'm getting closer to finishing the buildings in Atmocity. Currently Cubelins is rather finished on the code-side of things, but the production of meshes has lagged behind. Seeing as Atmocity is a very graphically heavy game featuring more than 100 buildings, I had to resort putting Cubelins on hold.

Unlike Brink of Extinction, Cubelins TD is a more conventional tower defence game in that it utilizes mazes. What's less conventional is that it uses randomisation to generate levels. Initially, the idea was to allow for 65k levels (16bits), but this will likely be capped to around 10k. This is mainly due to constraints in leaderboard functionality on Steam - 10k leaderboards being the maximum amount. The final level count will also depend on the perceived variability of the levels.

Cubelins TD

I have a write up on the level generation on the Correcture Games homepage, for those interested in the technical side of things.

The game will feature two turrets, defense and offense. The defense towers double as resource siphons, generating money and resources needed to build more towers and buying upgrades. When upgrading towers, the player will be able to choose specific customizations for the tower. One such customization might be to make the Tower a flame thrower tower, or a blitz Tower.

That was a short intro to Cubelins, I'm hoping around the next time I update this blog, I will have some early iteration versions of the towers. :)

/ Dispersing Minds

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