One man development studio located in Sweden. Currently I have three games on Steam, Atmocity, Brink of Extinction and Twinstack. Projects that I'm working on are Atmocity and CubelinsTD. Prototypes in the works rCo and P5. Aside from game development, I enjoy listening to music and of course playing games.

Report RSS Atmocity delay and other things

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Hello,

Recently I've been trying to gauge the amount of work I can reasonably put into gamedev given I still work a normal day job. Along with this, I've also been detailing the work left on Atmocity. Both these things considered I concluded it was best to delay the EA-release of Atmocity from early December to mid March. This, I hope, will mean I can release a more fleshed out and finished game, that will allow me to focus work on the game during the EA period to really perfecting things, rather than finish up things that are sort of expected of the base game.

This delay also means I can put work in on other projects. This may sound strange, but I find that I generally put out better work when I can vary what I work on instead of focusing 100% of time developing games on the same project. I just need the variation it seems. I've decided to put this dev time to use finishing up the remainder of Twinstack Pocket ed. for portable platforms. I'm hoping this should be able to hit portable platforms in October.

Another recent development is that I've been approved as a Nintendo Switch dev. This means some of my time going forward, will be used for what I'm hoping is a future Switch release.

In a previous post I mentioned the possibility of a Brink of Extinction mobile version. I'm still undecided as to what style to go for, but the project is not cancelled. I'm hoping that this can get some attention soon too. :)

/ Dispersing Minds


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