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Comment History  (0 - 30 of 38)
cnaeus
cnaeus - - 38 comments @ Thousand Sons Mod Version 1.71 Beta [OBSOLETE]

YEAH! thank you so much I have been waiting this for a decade :) The Thousand Sons have always been my favorite legion!!

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Dune Wars: Revival 1.0.1

Changes description? Installation notes? anything??

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ H3SW: 2013 Early Beta (ERA portable)

OMG this mod seems to be so awesome! I loved Homm II so much.. please tell me this mod isnt dead!

Good karma+2 votes
cnaeus
cnaeus - - 38 comments @ Ultimate Apocalypse Full Version (1.73)

Tried reinstalling - still couldn't load game mode. Too bad...

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Ultimate Apocalypse Full Version (1.73)

Installed mod. Started soulstorm. Loading screen flashed in - game did not start. Uninstalled mod. It left the game broken... :(

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Beta Firestorm over Kronus

Apart from getting fatal AI errors both times I played, some things were just strange, like when playing chaos and going for Tzeech, Rubic marines cost 0 RP and EP? Also, many times I could not add reinforcements and champions to them - even though I could add to other squads. Also, a strange number, something like "$300011 key unavailable" were displayed at the right side of the screen all the time. I wonder if this is how things meant to be, or I installed things wrongly?

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Features

It says Floris serves as a base, but even if it does, I dont see the combat animations work the same way as they do in Floris - why is that?? Is there any way to have the more realistic movements of Floris in Clash of kings?

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

and the tech tree also seems to be invalid. Great game though, the voice acting is really cool!

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

ah, and: AI fix: medical droid invasion & suicidal land battle AI (cant capture landing zones)

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

New units: Yarel Poof & recruitable MagnaGuards!
Fixes: units missing AT-TE and OG-9 spiders by shooting between their legs. But it is exceptionally funny how units cannot hit a huge AT-TE...

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

The mod is just fantastic :) i especially like the new unit mutterings: "I'll take an oilbath after this!" lol

Good karma+3 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

huh, hát hogy őszinte legyek a legkevésbé ezt figyeltem :P de majd legközelebb nyitva tartom a szemem...

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

ja, ami nem tetszik az a dakside adept-es cucc... na az hiteltelen. Azok helyett kellett volna betenni a MagnaGuardokat...

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

legyepált a gép mint állat, persze így elsőre azt se tuttam hol meg mi van :) amúgy jó buli lesz...

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

Ok, I might get buried for this, but does the AI actually uses some kind of "cheat"? I mean getting extra money/units etc... as it is commonly implemented in other games. If not, then it might very well be the BEST AI I've ever encountered...

Good karma+4 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

definitely not just you, lol

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

Uh, what't you guys' probem with AI? I was going with CIS and AI just kicked my butt... but maybe it's just me lol, havent played this game for 4 years... :D the mod is amazing, anyway :D it really is an expansion! Thanks!

Good karma+3 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

yeah

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War 1.1

Um, how do you play foc online? -=bury me=- lol :P

Good karma0 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

Great gods! Is that really a download button?? :D

Good karma+4 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

im gonna turn darkside if its true >:(

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

Dont wanna wait no more!!!

Good karma+2 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

now the mod can appear on the site at any moment, right?

Good karma-1 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

shouldn't the manual be under the "tutorial" section btw?

Good karma-2 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

whatever...

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

but the cool thing about siths is that there can be only one master, and one apprentice... still see no point in the adept thing. :( it just makes the whole darkside thing cheap in a way. Besides, I think that magma guards are one of the coolest thing in RaW era! so I want em!

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

Have read the manual... sure as hell I'll find a way to replace darkside adepts with magma guards for more realism. I dont understand why were those "adepts" added in the first place, CIS is not darkside, originally, they are droidmaking companies, righ? so whats the point with darkside adepts??

Good karma+2 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

Awesome! :) thank you guys, you certainly wrote your names into the history books of the Star Wars galaxy ;)

Good karma+1 vote
cnaeus
cnaeus - - 38 comments @ Republic at War

I hope we will see it pretty soon ourselves... I'm more curious about lightsaber effects.

Good karma+2 votes
cnaeus
cnaeus - - 38 comments @ Republic at War

dunno whats that...

Good karma+1 vote