Description

Here's the first version of FoK for Soulstorm! Compared to the DC version, Firestorm over Kaurava features a completely revamped combat system, plus new units, new wargears, and two new factions, Inquisition (which can choose to pick between Ordo Hereticus for Sisters of Battle or Ordo Malleus for Grey Knight), and Dark Eldar! Enjoy!

Preview
Beta Firestorm over Kronus
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Draco.exe
Draco.exe - - 5 comments

Awesome! downloading :D

The Emperor Protects!

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southscosav83
southscosav83 - - 4 comments

Awesome! I missed u guys

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Hopit
Hopit - - 288 comments

I have a massive erection

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BoyarTactics
BoyarTactics - - 21 comments

This is so cool :D

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Guest
Guest - - 689,318 comments

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KackoN
KackoN - - 46 comments

Great that the best mod for DoW is returning in Glory !!

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moddlord1
moddlord1 - - 11,188 comments

Woooow!! so happy now!

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Venris
Venris - - 147 comments

New economy system sucks and terminator units are dying like flyes. Still some nice new things that i like :). Keep it up.

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zagy20
zagy20 - - 138 comments

I have to agree with u m8, terminators die like they are chaos cultists

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Mirsh
Mirsh - - 1,776 comments

Wow, that was unexpected. Great to see FoK being continued!

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TankGirl90
TankGirl90 - - 802 comments

"bows" all hail FoK :D

Can't believe its finally here :D

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[RLM]Darksteel
[RLM]Darksteel - - 195 comments

does this now/will it ever include the new models from the new codexes, and the new units that were released in the past few years? (The riptide, gorknaut, wraithknight, etc.)

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onard Author
onard - - 49 comments

Not now. Our current modelling resources are just too limited. We still have missing units from the older codexes due to lack of models (chaos just got their dreads in this release), let alone stuff that came out just last year or wasn't even officially released yet like the gorknaut.

In the future, who knows. If somebody was willing to donate some modelling work for those units, certainly.

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[RLM]Darksteel
[RLM]Darksteel - - 195 comments

Heh, I could add some environment art using UDK or UE4, but it's gonna take me a few more months of straight practice before I can model anything like that :P

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NEEDACODE
NEEDACODE - - 257 comments

dark eldar are in regularly add like chaos demons pdf or something else. other wise great keep it up.

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Sanguinius
Sanguinius - - 5,719 comments

I thought this mod was lost in the darkest depths of the warp, looks like the Emperor brought it back :O

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onard Author
onard - - 49 comments

I made a mistake when compressing the mod, and what was uploaded was an earlier version of FoK for SS.

I've already uploaded a patch to moddb that adds the more recent changed files, but will take a bit of time to get approved.

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onard Author
onard - - 49 comments

And the patch is out! You can find it on the downloads section.

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[HUN]Harlequin
[HUN]Harlequin - - 1 comments

Hi!

I can see only the "Beta Firestorm over Kaurava Patch" uploaded since this file (Firestorm over Kronus)...

Could you help me what am I missing?

Are they the same?

Btw this mod is the ONLY reason I just bought the whole game on steam :)

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TorusTrooper
TorusTrooper - - 6 comments

This is an awesome mod! The gameplay makes it feel like an entirely new game. I've been trying it out against the AI and it's been challenging. However, it seems that I can't play against the Black Templars. The console says "failed to load AI: blacktemplar_race" is anyone else experiencing this?

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onard Author
onard - - 49 comments

Black templars don't have a working AI for FoK soulstorm yet. We hope to be able to add it at a later date.

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The-Light
The-Light - - 282 comments

With me the Black Templar AI doesn't crash or generate errors, not that they actually do much though...

Are the Space Marines also not completely implemented? they don't seem to tech, like the Chas in the DC version... Chaos and Orks do seem to function "normally", haven't tried out the rest of the factions' AI. Could also mean that my game needs a reinstall...

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Pink_Cafe_Japan
Pink_Cafe_Japan - - 18 comments

When I select mod in manager game crashing =(

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cauchemarel
cauchemarel - - 14 comments

I must admit that I was really waiting for Ultimate Apocalypse update to come out, because I've stopped tracking FoK/PoK long time ago. But now? Well, f*ck UA. The best codex mod out there is back in town. And I'm getting the most strange kind of a boner right now.

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cauchemarel
cauchemarel - - 14 comments

Dear modmakers, your mod's update is the best thing you could've given me for Christmas. *tears of happines*

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deadpool2604
deadpool2604 - - 4 comments

Can I have a question? Why some teamcolour schemes are repeated twice? That's pretty strange in my opinion D:

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deadpool2604
deadpool2604 - - 4 comments

I have some problems. Is it only me or everyone here can't create any units from barracks with black templars?

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deadpool2604
deadpool2604 - - 4 comments

I'm an idiot. I need to put a generator near barracks to spawn something, right?

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ViVisektVi
ViVisektVi - - 232 comments

Despite of the overall buggines of the release, if that's the sign of things to come, I'm very excited. Thought FoK/Pok were done for. Welcome back from the grave! :D

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ComeradeStalin
ComeradeStalin - - 2,619 comments

Didn't have a chance to try FSoKronus, so I've just tested FSoKaurava for the first time. Fuh, titanic work, should I say. I need a lot of time to realize everything. Just hope that the limit of units will be increased in future for much bigger battles with all these units.

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dan006
dan006 - - 4 comments

hi like the mod but having some tribal with the inquisition both barracks and the vehicle building are not building troops or vehicle

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ComeradeStalin
ComeradeStalin - - 2,619 comments

Generator. Did you build it nearby? Now you have to.

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Fucking-Qapla
Fucking-Qapla - - 387 comments

can't seem to produce Sisters of Battle, like I select them as a faction and select to build a squad of Sisters and there is no percentage number coming up or anything, is that your problem or is it me?

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Fucking-Qapla
Fucking-Qapla - - 387 comments

Think this is the same for certain units in other factions

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Fucking-Qapla
Fucking-Qapla - - 387 comments

Oh wait I just read what ComeradeStalin put

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Guest
Guest - - 689,318 comments

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Blogg10
Blogg10 - - 1 comments

So glad you continued to work on this. Keep up the good work!

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Guest
Guest - - 689,318 comments

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m57010mm2
m57010mm2 - - 33 comments

is it just me or does black templar ai not work played random on 4p bloodshed alley but my black templar team mate does nothing doesn't move units from where they initially spawned or build buildings

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ComeradeStalin
ComeradeStalin - - 2,619 comments

Does people even care to read the thread with a dozen of damn comments before asking the same things numerous times?

AI for BT is not ready yet.

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Guest
Guest - - 689,318 comments

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Alvum
Alvum - - 2 comments

What difference between this and Firestorm over Kaurava? What should i install?

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Guest
Guest - - 689,318 comments

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Guest
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dknightxs
dknightxs - - 5 comments

after testing this for about 1 week these are the major issues that iv found.

1st. the fact that buildings need power generators to produce units and upgrades is good but also causes problems with AI as most of the time the AI just doesnt builds the generators.
2nd.All of the 4 factions of Imperium aka Space marines, Black templars, Imperial guard and Inquisition AI is not working properly with black templars lacking any kind of AI. IG causing game to crash and space marines not building listening posts.
3. Orks seem to be the most complete faction at the moment with proper working AI... however they seem to be overpowered too.. a Squad of Slugga boys taking out a Squad of Assault terminators just doesnt seems right.

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dknightxs
dknightxs - - 5 comments

4.Dark eldar are amazingly weak at the moment.
5. Eldar not building any vehicles other than Wraithlords and using too many Ranger squads is a bit overpowered as they can take out space marines with 2 shots as well as do considerable damage to vehicles.
6. Tau empire AI is very random at times it plays well with vehicles and infantry where as other times tau refuse to build any kind of units

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dknightxs
dknightxs - - 5 comments

7.as with the orignal fok for dark crusade Black templars seem to be a weaker version of orcs. with huge numbers and not that much quality. the sword brethren are equivalent to a normal squad of space marines which is not a good thing given the small limit of them we can make.
8. Necrons are pretty much the same as tau in their randomness at times they tend to build up everything even monoliths and at times they just refuse to build anything other than necron warriors.
9. The inquisition seems to be working alright in terms of gameplay with Odo mallius wing being pretty op. ( Paladins are badass) however the witch hunters are sort of week as the lack armor and the AI refuses to go for the Odo mallius build.

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dknightxs
dknightxs - - 5 comments

10. Chaos is working very well however their refusal to build vehicles and Uber units makes them easy once we get anti infantry units up. Obliterators are v op which is a good thing.

Overall pretty much all of the issues i found are associated with AI. as no1 i know plays with FOK i use single player skirmishes and the lack of decent imperium factions AI makes the game less fun.
There are certain icons missing here and there but nothing game breaking.

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cnaeus
cnaeus - - 38 comments

Apart from getting fatal AI errors both times I played, some things were just strange, like when playing chaos and going for Tzeech, Rubic marines cost 0 RP and EP? Also, many times I could not add reinforcements and champions to them - even though I could add to other squads. Also, a strange number, something like "$300011 key unavailable" were displayed at the right side of the screen all the time. I wonder if this is how things meant to be, or I installed things wrongly?

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psykogunner
psykogunner - - 5 comments

So i hate to be that guy but i extracted everything and the module but there is nothing on the in game manager.

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