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Comment History
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

( Hi Draconis, thanks for reply. It was me against one AI, and I wasn't attacking them). So the only faction that could possibly collect on them BEFORE the first pirate raid launched is? (the pirate ships around the unclaimed systems in the beginning of the game?

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

(more specifically the Effects settings)

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

(I'm working on figuring this out. I confirmed the first part. T-13:56 from 1st raid of the game, I placed 250cr bounty. At T-7:40 BEFORE the 1st raid launched, my bounty had dropped down to 202Cr. At T-3:56 BEFORE the 1st raid launched, my 250Cr bounty was gone). At T-0 Cardassian player placed 250Cr on me. Raid launched, but I was never hit, all the way until past the 2nd raid launch, still no 1st raid. Past this, it seemed to work normally this time.

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

Bug Report - The pirate bounty system seems to be bugged. I place bounty and it evaporates before a raid is even launched. If the pirates are attacking me, again, counter-intuitively, the bounty I placed on my opponent reduces, but the bounty they placed on me remains (it seems to be opposite of the way it's supposed to work) or is this a Federation player handicap of some sort?

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

For all of you still experiencing crashing problems after trying everything above. This mod appears not to be stable with the same effects settings we use in vanilla Rebellion. I lowered all of the video settings to their minimum, and it was then perfectly stable. So I believe it has something to do with video settings. As I play more games, I'll try to narrow it down for you.

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

Ok, after much frustration, I lowered all of the video settings to their minimum, and it was then perfectly stable. So I believe it has something to do with video settings. As I play more games, I'll try to narrow it down for you.

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

(more troubleshooting info) I just finished a full game of vanilla Rebellion 1.82 and not a single problem at all. STA3 is 64-bit compatible yes?

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

Hi Kastores. I was really excited to read your post but I see it's for 32-bit Windows only. I have Windows 7 Professional 64-bit SP1. Thanks though!

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

(meant to reply to Kastores)

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

Thank you for your reply Ambarenya. I visited their site, although I am not sure what to do from there. Their one product, Explorer Suite? or One of their many utilities? (my best guess would be that you meant the DynLogger utility)?

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

Ambarenya, my system and crash info are posted under your Dec 16 2014, 1:54pm post about everything that we should check.

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

On the last one, it crashed during a period of only very light fighting (it had already made it through a decent early game battle ok this time). It made a "doing" noise as it crashed to desktop. Are there error logs or reports?

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

I have 12gb of ram and 18gb page file, and mine crashes every 10min or so. I already have a thread going.

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

Ambarenya, I did everything, but I am still experiencing random crashes to desktop:
- GTX 560 Ti with the latest(8/19/2014) driver;
- Net Framework v4.5.50938;
- One file failed to validate (but I will wager that is the .exe which I had run the LAA exe on;
- STA3-CTA installed properly;
- LAA enabled on the Sins exe;
- I even reset the graphics options to low, applied, then high and medium.
Anything I can do to help you troubleshoot?

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

Good post Ambarenya. Will give all of these a try.

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

( I already did apply the Large Adress Aware executable and selected the non-dev game executable).

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ Star Trek Armada 3: A Call To Arms V1.00 [Full]

I'm experiencing the blocky explosion textures and random crashes to desktop with no diagnostic info presented. Hopefully it is a corrupt download? as was mentioned in the video.

Good karma+2 votes
CmdThor
CmdThor - - 21 comments @ Star Trek: Armada 3

Really excited to try this! How do we change the Mods directory to not be on our C: (OS drive which is SSD and very limited in space). ?

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ SoGE 946392c Released

But nonetheless it's a great mod Lavo! Im not sure what effects other than resource adjustment changing the difficulty has but either a percentage or just fields to enter the AI starting resources would allow very precise control over difficulty. Even one field for starting credits and the software automatically sets the other two resources as a fraction of the starting credit value. Maybe the software would not support that easily I do not know.

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ SoGE 946392c Released

I just played another game vs a Normal Agressor and almost the same story. 3min into the game the AI was down to 600ish credits then one minute later they had 89000 or so!!??

Good karma+1 vote
CmdThor
CmdThor - - 21 comments @ SoGE 946392c Released

(I was the guest that just posted) IT WAS NORMAL not easy level I was talking about! I did beat the game on easy. My mistake, but the edit time limit expired, whats up with that. Anyways I wanted to also add that it would be far better if there were either more difficulty levels to choose from or better yet a field to enter a percentage of maximum difficulty.

Good karma+1 vote