As an artist, MOD'ing didn't come natural. I dabbled in programming, exploring only the surface, and haven't had the opportunity to do the real deal. This MOD gave me a unique opportunity to interact with a portion of the Quake3 community, and bring life and vision to something I'd never be able to create on my own. Attending Junior Colleges in California had almost become a career in itself, when one day, CleverACE gave me the source code for Powerweapons v8. It was a fully functional version, but not quite the one that had been released. It took some doing, but figured out how to compile it, and started learning. I made a lot of changes, listened to those in my club, and the competing club, and did my best to make the whole vision become reality. the Pwrweapons v10 version for instance, was way faster then v8 or v12, and had an IPAD release, where I took out the gauntlet, and made adjustents that simplified it for use on the IPAD. So here's Pwrweapons Pro v12.
Pwrguns folder, contains three pak files with new graphics etc.
Radical changes to the Q3 AI so the bots grapple, and use all the weapons including the turret gun.
Another addition to Powerweapons variations. Just for fun :)
This was another personal request from an avid player. Once a member of PWFC, and for a short time the ACES, AX asked me for a shotgun only version. It...
The first release in a series of requested game variations. This is the only version of Powerweapons that requires a download. It's small and simple...
Pwrguns v3 is a client/server MOD that became the server side mod Powerweapons v7. This is mostly for reference.
Server side MOD for Quake III Arena. No downloading required, this is a self contained game.