Oh lawd she's beautiful
Oh lawd she's beautiful
God-Emperor Jeroenimo blesses us again! The Emperor protects!
it's still a pretty ship, even if the guys using it wouldn't be able to find their own ***** with a map, compass and 2 assistants
i will concede that what you said is true, from a certain point of view
your heresy is an affront to all that is holy
all CIS ships will be neutral and any faction can build them on former CIS worlds.
delicious
THE DARK TROOPER SPAM ONLY GROWS STRONGER BY THE DAY.
bless you for this gift
oh dear, someone's gonna be in a lot of trouble when this gets added. is that droid gunship a ground unit too?
it's easy. park it as far away from the frontline as possible (so it's not in the real ships' way) and build dark troopers phase 3 to auto resolve land battles with.
now, it acts as a much needed carrier. gone are the days of dark trooper spam :( rip
oh, it's beautiful
oh ****, they integrated the 4 gb patch AND added multiplayer? someone at petroglyph earned a succ
Portraits look great, I can't wait
{HEROIC} Doci This was from an earlier version. I just downloaded the beta yesterday and the issue is gone. Now I can conclusively say that this is the best mod I've ever played for EaW. Now I can more effectively wipe this scum from the galaxy! Thanks a ton for your help.
When playing as the Empire, I've noticed that Nebulon B frigates lose all their hardpoints but remain on the battlefield, but large ships (Acclaimators, Tartans, etc.) won't target them and bombers won't fire their torpedoes. I've tried auto resolving, but fights that I've won can end up with more than 4 cruisers being destroyed by a lone, crippled ship and the battle being lost. It doesn't happen with the Nebulon C (as far as I can tell) but it happens quite often in my games. Just a weird bug I thought I'd bring to your attention if someone didn't already. Thanks for all your work making an awesome mod for an awesome game.
ChineseCrab
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