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Comment History
Chargers0809
Chargers0809 - - 4 comments @ Blood and Iron: Age of Imperialism

I just have one question. Is this mod open source? I am astounded by the assets that were created for this mod, and I was just wondering if the team was open to people creating other mods that utilize some of the models and textures. Thanks for all the hard work!

Good karma+2 votes
Chargers0809
Chargers0809 - - 4 comments @ Winds of War: Blood and Steel - 1870

Is there any chance you could post the models from this mod as an open source pack? The artwork is truly remarkable and it would be a shame for it to not be used to its full potential.

Good karma+4 votes
Chargers0809
Chargers0809 - - 4 comments @ New Metal Textures For Helmets.

Hey, I have an important question for you guys. Whoever is doing the texture work for these models, I have noticed that the helmets in this picture look shinier than those in the R2 version of the mod. I have looked at the files for the Rome version and saw that you guys only used diffuse, normal, and specular maps. Are you using gloss_maps for the Attila version of this mod? Because, let me tell you it makes all the difference for metallic objects. Contact me on TWCenter, I'm robtim92 on there.

Good karma+1 vote
Chargers0809
Chargers0809 - - 4 comments @ 16th Century

I've seen a handful of people bring this up and yet no info regarding, but as soon as I start up my own kingdom all other lords on the map stay put in their castles and do not come out at all no matter what I do to coax them out (i.e. war, cheatmenu, etc.). This has happened across more than 7-8 different saves for me and has not been an issue with the native or other mods at all. Any info or explanations would be much appreciated.

Also, this has been by far the best mod through and through imo for M&B.

Good karma+1 vote