I guess there is no reason to apply these changes if I'm using dynamic tonemaps?
I guess there is no reason to apply these changes if I'm using dynamic tonemaps?
And in gamedata\configs\items\weapons\upgrades\w_l85_up.ltx, line 124
should: 'inv_weight = +0.015'
actual: 'inv_weight = +0015'
And in gamedata\configs\items\weapons\upgrades\w_l96a1_up.ltx, line 38
should: 'inv_weight = +0.003'
actual: 'inv_weight = +0003'
(I should have used grep right after first typo was found, for future ref. - `grep -rn 'inv_weight' . | grep -vE ".*= [+-][0-9]\.[0-9]+"`)
Change 'true' to 'false' inside function 'BloodLossHud:Show' in gamedata\scripts\advanced_stamina_system_ass.script, lines 554-555.
Alas, makes it even worse for 1440p - Cdn.imgchest.com
>This mod affects the file gamedata\configs\scripts.db0
There is no point in repacking your changed script into game archive, you could just put it as is.
Typo in gamedata\configs\items\weapons\upgrades\w_mp5_up.ltx line 19
should: 'inv_weight = +0.005'
actual: '05'
It seems the only source for a 1250rpm is the description of video with Ian from forgottenweapons shooting it - Youtube.com, which is quite strange because another his video clearly says 900rpm - Youtube.com. All other sources, including user manual (which says 1000rpm btw Drive.google.com) - says it shoots at ~900rpm
А чего не закоммитил это в репо самого амр?
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