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Comment History
Cashkingbb
Cashkingbb - - 4 comments @ Hard Core Tactical Mod

Congratulations on the release, all that hard work finally paid off. Look forward to giving this a shot soon.

Good karma+2 votes
Cashkingbb
Cashkingbb - - 4 comments @ Hard Core Tactical Mod

Hey, I actually got this working quite a while ago, and then never really did much with it. For the most part, the code handling the behavior was actually intact, and required undoing some code comments. The other bits required removing some unfinished code, and/or restructuring some of the existing code. It's mostly small tweaks to combat_utility.gsc and some slightly bigger tweaks to run.gsc

I'm not a great coder, so it could definitely use some optimizing/tweaking, but I would be more than happy to upload the files for you, or anyone else to use/study. Obviously you'd have to compare, and merge with your mod files, but based on what I know/tested there shouldn't be too much work to get it working in bigger mods.

Good karma+2 votes
Cashkingbb
Cashkingbb - - 4 comments @ Call of Duty: Vanilla Enhancement Mod

Losing all your work is ****, understandable if you don't want to recreate all that progress again. Regardless, good luck with any of your future projects if you choose to.

Good karma+2 votes
Cashkingbb
Cashkingbb - - 4 comments @ Call of Duty: Vanilla Enhancement Mod

Interesting concept, I was considering doing something like this myself at one point, but never got around to it. It's good to see United Offensive improvements being added, they definitely add just a little bit more to the base game. Patching the inconsistencies as well (Price/Waters uniform, view model hands) is a nice touch.

As for any sort of requests, if you get the time, or if it's possible.

*The switching to pistol during combat is interesting. Not sure if your implementation does this already, but it would be cool if distance to enemy was considered as well to avoid reloading, and then shooting at long range with a pistol rather than just reloading their main weapon. I think there's some existing code in one of the files that handles combat that could be used for that kind of effect.

*The names for Russian, and British characters also have rank included, rather then generating the name, and rank separately. Separating them and using the same rank generator that's used for American characters I think is a good change overall, and results in more rank/name combinations. You can also put a check for certain models, or helmet models (i.e Soviet recruit caps, as you've added recruits in all missions) and guarantee them the rank of private, or as such. I've done this sort of thing in my personal small list of changes, but I think it might be of some use to you if you choose to.

I look forward to trying this mod out, will definitely give me another reason to play through Call Of Duty 1 again.

Good karma+1 vote