But I will say that any further comments from yourself will be deleted without being read. You've proven your only intentions here are to spam and troll this page (as you've been doing for over a year) so I don't have to respond anymore.
But I will say that any further comments from yourself will be deleted without being read. You've proven your only intentions here are to spam and troll this page (as you've been doing for over a year) so I don't have to respond anymore.
You can actually kill the end guy. If you pick the wrong dialogue choice, then he rapes you.
@thhunter
I deleted all the troll comments you spammed across here with your alt accounts calling the mod fake. Your claims have since been proven fake and you've been outed as a troll.
It's sad that even after all these months since release, you still come back here holding a grudge against me.
Move on.
I've updated the download file to include the hak. It'll take a few hours for Moddb to authorize it.
I've updated the download file to include the hak. It'll take a few hours for Moddb to authorize it.
Sorry everyone, I forgot to upload the hak:
Grab it from here:
I'll update the main submission later on.
To anyone wondering why I was gone for so long: life took a hold of me and I forgot about the mod. It wasn't important to me. That's the answer. Sorry.
I don't know why any of you guys brought the lies of thhunter, a known troll from loverslab. This mod was never cancelled. Life simply took a hold of me.
Mod's finished, uploading.
Is this mod dead?
Technically it's beyond dead.
¯\_(ツ)_/¯
It's actually changed to LV 2 now. So you only level up once. Well you might. It all depends on the path you take.
I think I've done it correctly. I think the screens should be vindication of that but there's only one way to know for certain and that'll be when it's released.
What's taking so looooooooooooooooooooooooong.
Life, unfortunately. I can say for certain though that it will be a January release. I'm just not sure at what point in January.
Yes and in case you're wondering now...
Open Lock.
Pick Pocket.
Heal.
Craft Weapon.
Craft Trap.
Set Trap.
Disable Trap.
Move Silently.
Hide.
Listen.
These are the skills supported in the mod. Of course other skills such as search and discipline are too but these are the ones the mod is structured around. Crafting, traps and stealth.
Anything to do with social skills or magic is useless in this mod.
Yeah it's definitely going to be a January release. Even if by some miracle I got it finished in the next few minutes it would still take a day to approve but I made considerable progress on it yesterday.
There are no checks based on statistics but rather on alignment, items possessed and choices made as well as class and gender.
-No. It's not the longest module for that to occur and it wouldn't fit the time-frame or story either.
-No. But there are checks based on alignment, items possessed and choices made previously so it has the same depth as a mod which has statistic based dialogue but what I'm attempting to do here is something far more unique that hopefully people like.
What I meant was that I think people will compare them at the very least due to their settings even though they're both very distinctive games.
Since it's been the Christmas season I've had little time to work on Manifested Fate for the past few days but I'm getting back to it tomorrow where I'll be throwing in the final ending. Although I anticipate a January release.
I have two more videos to upload this time set in the city and showing some of the combat and how large a part management of your resources plays in all of this.
Thanks for the interest.
This should rival Wasteland 2 with the quality that it seems to have. I'm surprised I just found out about its existence. I see the D&D and Fallout inspiration and look forward to this game.
Edit:
And a quick Google research reveals just how well known this game is and I've been oblivious to it since now. lol
It looks wonderful.
Although I am curious as to what that thing is hanging between the legs of the second zombie. I mean I have an idea but it could be innocent...
XD
Keep up the good work.
Well I learned from that mistake. I'm making no specific date now. When it's done it's done but that should be in this month.
Thanks for showing interest though and thanks to others who show support. I apologize for what occurred. My intention wasn't to "troll" people.
But I'll be posting a few updates in the mean time of new screenies, videos and an article.
What annoys me is that the people complaining didn't even send me a message or email (which they could have done) and instead went on a comment and one star rampage.
BTW the length of the module is 1-2 hours depending on the paths you take. You can skip a lot of content too so I recommend going through at least twice to experience content you've missed out on but it'll take at least three playthroughs to experience everything as both genders and all classes.
Also play it on the hardest setting for the real feel.
There is no respawning and henchmen deaths are permanent.
However the mod auto-saves so don't worry too much about losing progress if you forget to quick-save. I've made sure the mod isn't too hardcore and you can sneak past enemies if you don't want to fight them or send your henchmen to do so (and they are built using a custom script which allows for incredible management of their tactics which includes sending them ahead to attack hostiles or to scout the environment).
Should be later on today or tomorrow.
No. You'll miss out on a bit of "exclusive" content as each class so I recommend playing through as all three. There's also the different content between genders and the multiple routes you can take to endings (which are also influenced by your alignment).
I recommend creating a character who is neutral as your actions will decide whether you are good or evil. Technically I'd consider creating a good/evil character from the start cheating so don't do it!
Pick-pocketing, lock picking and crafting skills play a role in the mod but they aren't thrown in your face. It's up to you to decide when to use them. All characters can craft basic weapons using the Craft It system but more advanced weaponry require skill in weapon crafting. You can also craft armor (which in turn requires skill in armor crafting).
CalciumSalt
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