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Comment History
BurmecianFox
BurmecianFox - - 12 comments @ Arsenal Overhaul 3.1 for CoC 1.5 R6/R7 - Unofficial

NVM, problem solved, re-installed Zone FM and no more issues

Good karma+1 vote
BurmecianFox
BurmecianFox - - 12 comments @ Arsenal Overhaul 3.1 for CoC 1.5 R6/R7 - Unofficial

Getting this CTD bug now on 1.5 R6, installed the base R6 configs + the Engine Fix thing. Happens whenever investigating a body

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...\foxen\desktop\coc\gamedata\scripts\death_manager.script:107: attempt to get length of local 'locked_articles' (a number value)

stack trace:

0023:00B8244C xrCore.dll, xrDebug::fatal()
0023:687C266D lua51.dll
0023:687E319A lua51.dll, lua_sethook()
0023:687E2A9C lua51.dll, lua_sethook()
0023:687E30C3 lua51.dll, lua_sethook()
0023:687EA5B0 lua51.dll, lua_loadx()
0023:687C2C6B lua51.dll
0023:687C7246 lua51.dll, lua_pcall()
0023:0BF2284E xrGame.dll, CDialogHolder::IR_UIOnMouseMove()
0023:0BCE28B6 xrGame.dll, CDialogHolder::operator=()
0023:00459682 xrEngine.exe, CInput::KeyUpdate()
0023:00459FDE xrEngine.exe, CInput::OnFrame()
0023:00410C79 xrEngine.exe, CRenderDevice::FrameMove()
0023:0041098A xrEngine.exe, CRenderDevice::message_loop()
0023:00410AB1 xrEngine.exe, CRenderDevice::Run()
0023:00465AFD xrEngine.exe, InitSound2()
0023:00466283 xrEngine.exe, InitSound2()
0023:00466386 xrEngine.exe, InitSound2()
0023:00471F6B xrEngine.exe, CApplication::load_draw_internal()
0023:76DF0419 KERNEL32.DLL, BaseThreadInitThunk()
0023:7737662D ntdll.dll, RtlGetAppContainerNamedObjectPath()
0023:773765FD ntdll.dll, RtlGetAppContainerNamedObjectPath()

Good karma+1 vote
BurmecianFox
BurmecianFox - - 12 comments @ TRX: Upgradable Binoculars + Backpacks [CoC 1.5]

Never mind, fixed it. Think it was an issue with another backpack addon

Good karma+1 vote
BurmecianFox
BurmecianFox - - 12 comments @ TRX: Upgradable Binoculars + Backpacks [CoC 1.5]

For some reason trying to pick up an upgraded backpack crashes the game immediately. I think that's what's causing it anyway

Made sure to properly install it after AO3 with the right files

Good karma+1 vote
BurmecianFox
BurmecianFox - - 12 comments @ Half-Life 2 : MMod

perfect, saving that

Good karma+1 vote
BurmecianFox
BurmecianFox - - 12 comments @ Half-Life 2 : MMod

Three small questions:

1. Is it possible to disable that weird chk sound when I fire a shot at a low magazine?

2. What files do I have to change and where do I put them to edit the ammo values for the MP7 and SPAS? I usually tweak them to a 40 round mag and 200 reserve for the MP7 and 8 shells with 32 reserve for the SPAS because vanilla stats bug my OCD, but most of my go-to methods for it aren't working like they do in unmodded HL2. I tried editing the skill_hl2mmod.cfg file and that did nothing

3. How do I edit hud text? The resource folder usually has all of that, but any edits I make to it aren't showing up at all

Good karma+1 vote
BurmecianFox
BurmecianFox - - 12 comments @ Sharpened actors texture COC 1.4.22

This would work in 1.5, right? I'm assuming so since all of Outfit Addon exists in it too, but better to have a second opinion

Good karma+1 vote
BurmecianFox
BurmecianFox - - 12 comments @ [CoC 1.4.22]CoP AO ammo icons for CoC AO + OA

Would be AO3, all it should require is an edit of the inventory icons & armor icons

Good karma+1 vote
BurmecianFox
BurmecianFox - - 12 comments @ [CoC 1.4.22]CoP AO ammo icons for CoC AO + OA

Can I make one minor request? Is it possible to take the edited urban camo Sphere M12 Helm & Skat-9M icons from this mod

Moddb.com

And add them as an extra? I've tried combining the icon sheets myself but it never works at all. Either the suit's icon stays invisible or it becomes visible but everything else vanishes, depending on which one I use as a base

Good karma+1 vote
BurmecianFox
BurmecianFox - - 12 comments @ TRX: Dynamic Relations (1.1)

I'm having an odd issue where the Military is hostile to me (I'm CS) despite having neutral relations with them. Off the top of my head I'm theorizing that it might be due to starting my file as a Loner (who currently do have hostile relations with the army) and then changing factions to CS later. All other factions' relations are acting as it says in the tab, the military is just being wonky

Good karma+2 votes
BurmecianFox
BurmecianFox - - 12 comments @ EFT Style Inventory UI CoC - English Translation

I completely removed all traces of my other custom hud addons and put this in, and this was the result (playing 1.4.22 on a 16:9 monitor)

Steamuserimages-a.akamaihd.net

Am I doing something wrong here or..?

Good karma+2 votes
BurmecianFox
BurmecianFox - - 12 comments @ STCoP Weapon Pack 2.8.0.7 (v.5)

There's an odd issue where gun icons are misaligned/out of frame in the Upgrade/Repair window. Doesn't happen on every gun, primarily the vanilla guns aren't affected. Not sure if it's something wrong with the base mod itself or if it's the compatibility patch from Outfit Addon

Also what's up with the blue icon for the Galil scope? It's perfectly functional but the inventory icon seems a bit.. off

Good karma+1 vote