Self-proclaimed game developer. Working on creating a tech demo of "This is The End" - XCOM/Darkest Dungeon squad-based strategy game, based in steampunk/vermintide setting.

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Devlog #140: Shardpunk is now live!
Shardpunk: Verminfall

Devlog #140: Shardpunk is now live!

Shardpunk: Verminfall

New devlog entry for Shardpunk. I've released my first commercial game. Wow.

Devlog #139: Less than a week to launch!
Shardpunk: Verminfall

Devlog #139: Less than a week to launch!

Shardpunk: Verminfall

Wow, April 13th is just around the corner. Few days to go!

Devlog #138: Release date reveal!
Shardpunk: Verminfall

Devlog #138: Release date reveal!

Shardpunk: Verminfall

Brace yourselves, Shardpunk is coming! Less than three weeks remaining!

Devlog #137: Can a game be truly fair?
Shardpunk: Verminfall

Devlog #137: Can a game be truly fair?

Shardpunk: Verminfall

New devlog entry for Shardpunk. Let's talk about player perception.

Devlog #136: Reflections on Next Fest
Shardpunk: Verminfall

Devlog #136: Reflections on Next Fest

Shardpunk: Verminfall

New devlog entry for Shardpunk. Let's take a look at the Next Fest.

Devlog #135: hand-holding tutorial
Shardpunk: Verminfall

Devlog #135: hand-holding tutorial

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New devlog entry for Shardpunk. There's a new tutorial ready!

Devlog #134: shelter phase changes
Shardpunk: Verminfall

Devlog #134: shelter phase changes

Shardpunk: Verminfall

After the latest playtests, I've decided to make some changes to how the shelter phase works.

Devlog #133: 2022 wrap-up
Shardpunk: Verminfall

Devlog #133: 2022 wrap-up

Shardpunk: Verminfall

Wow, it's two years of my full-time indie development journey already! What a ride.

Devlog #132: playtests in progress
Shardpunk: Verminfall

Devlog #132: playtests in progress

Shardpunk: Verminfall

New devlog entry for Shardpunk. Another round of playtests has started.

Devlog #131: combat tactics, and more
Shardpunk: Verminfall

Devlog #131: combat tactics, and more

Shardpunk: Verminfall

New devlog entry for Shardpunk. No gifs this time, only images.

Devlog #130: do you like being punished?
Shardpunk: Verminfall

Devlog #130: do you like being punished?

Shardpunk: Verminfall

New devlog entry for Shardpunk. It turns out not everyone likes being punished too much.

Devlog #129: changing few rules
Shardpunk: Verminfall

Devlog #129: changing few rules

Shardpunk: Verminfall

New devlog entry for Shardpunk. Let's tweak some things a little.

Devlog #128: more post-feedback changes
Shardpunk: Verminfall

Devlog #128: more post-feedback changes

Shardpunk: Verminfall

New devlog entry for Shardpunk. I'm grinding forward with the game's development.

Devlog #127: encounters, interviews and gameplay changes
Shardpunk: Verminfall

Devlog #127: encounters, interviews and gameplay changes

Shardpunk: Verminfall

New devlog entry for Shardpunk. Lots of stuff happening recently. I mean indie game development is pretty busy all the time, when I think of it.

Devlog #126: Side Gigs
Shardpunk: Verminfall

Devlog #126: Side Gigs

Shardpunk: Verminfall

New devlog entry for Shardpunk. What else is there to do when you're escaping from a rat swarm?

Devlog #125: Working with feedback
Shardpunk: Verminfall

Devlog #125: Working with feedback

Shardpunk: Verminfall

New devlog entry for Shardpunk. There've been some playtests, and feedback has arrived!

Devlog #124: Tutorial level and a holiday break
Shardpunk: Verminfall

Devlog #124: Tutorial level and a holiday break

Shardpunk: Verminfall

New devlog entry for Shardpunk. Gif-heavy, with peeks to the tutorial level.

Devlog #123: Rat boomers are here
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Devlog #123: Rat boomers are here

Shardpunk: Verminfall

New devlog entry for Shardpunk. These new enemy types are carrying quite a punch!

Devlog #122: A chainsaw is always a nice thing
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Devlog #122: A chainsaw is always a nice thing

Shardpunk: Verminfall

New devlog entry for Shardpunk. Everyone likes chainsaws, right?

Devlog #121: Marking these enemies
Shardpunk: Verminfall

Devlog #121: Marking these enemies

Shardpunk: Verminfall 1 comment

New devlog entry for Shardpunk. New status effects are here.

Devlog #120: Showcasing the game at Digital Dragons conference
Shardpunk: Verminfall

Devlog #120: Showcasing the game at Digital Dragons conference

Shardpunk: Verminfall

New devlog entry for Shardpunk. I was at a live gamedev conference showcasing the game!

Devlog #119: Working on the game, hard!
Shardpunk: Verminfall

Devlog #119: Working on the game, hard!

Shardpunk: Verminfall

New devlog entry for Shardpunk. Less text and more gifs this time.

Devlog #118: New character type
Shardpunk: Verminfall

Devlog #118: New character type

Shardpunk: Verminfall

New devlog entry for Shardpunk. How does a revolver-wielding blademaster sound?

Devlog #117: Experimenting with overwatch
Shardpunk: Verminfall

Devlog #117: Experimenting with overwatch

Shardpunk: Verminfall

New devlog entry for Shardpunk. I'm rambling about why it's a good thing to allow multi-overwatch for everyone. And why bots should be able to pick stuff...

Devlog #116: the new demo
Shardpunk: Verminfall

Devlog #116: the new demo

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New devlog entry for Shardpunk. The new demo has arrived.

Devlog #115: working on a new demo
Shardpunk: Verminfall

Devlog #115: working on a new demo

Shardpunk: Verminfall

New devlog entry for Shardpunk. There's a new demo coming soon.

Devlog #114: The medical automaton
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Devlog #114: The medical automaton

Shardpunk: Verminfall

New devlog entry for Shardpunk. The second mechanical unit has made it into the game.

Devlog #113: blowing up some stuff
Shardpunk: Verminfall

Devlog #113: blowing up some stuff

Shardpunk: Verminfall

New devlog entry for Shardpunk. Let's talk about a new level type.

Devlog #112: More colors, more variety
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Devlog #112: More colors, more variety

Shardpunk: Verminfall

Let's take a look at the available level types in Shardpunk and how they differ from each other visually.

Devlog #111 What if there is no Fusion Core? - alternate version
Shardpunk: Verminfall

Devlog #111 What if there is no Fusion Core? - alternate version

Shardpunk: Verminfall

Let's revisit entry #85 and re-approach the way this particular piece of game mechanics has been resolved.