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Comment History
BRSamael
BRSamael - - 13 comments @ Shader Based 2D Scopes [1.5.1][DX10+][Engine-mod] V1.3 DLTX support

really no one has preserved the old version?

Good karma+1 vote
BRSamael
BRSamael - - 13 comments @ Shader Based 2D Scopes [1.5.1][DX10+][Engine-mod] V1.3 DLTX support

Can anyone post version 1.1, which is without DLTX support? It causes strong friezes in me.

Good karma+1 vote
BRSamael
BRSamael - - 13 comments @ Living_Zone_for_1.5.1 v2.3

Юпитер, в бункере ученых, сквад свободы бродит туда сюда по бункеру и садится за задницу, в проходе, у стенки и .т.д. Из бункера не выходят. Похоже проблема в их логике.
UPD. НЕ совсем верно, сидеть могут и ученые, видимо проблема в том, что стремятся сесть у входа в бункер на пни, но все места заняты, и они бросают кости в первом попавшемся месте. Перегруз количества неписей в этой локе.
Подскажи плз как перенести респ свободы из бункера на янов дополнительно к текущим или заставить в бункере не сидеть а патрулировать.
UPD2. В [jup_b41]:default_base поставил значение строки свободы = 0, они свалили из бункера в ночь, с костылями - играть можно, в идеале все еще буду рад решению с патрулированием.

Good karma+1 vote
BRSamael
BRSamael - - 13 comments @ Weapon Parts Overhaul for 1.5.1

"Replacing parts through the workshop does not consume either the repair kit"

Please, tell me what needs to be edited in order to roll back this change and repair kits were spent again?

Good karma+2 votes
BRSamael
BRSamael - - 13 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

Absolutely superfluous, ten lines of translation are not worth mentioning :) Thank you for the mod, for me it includes everything that I would like to see in the save option.

Good karma+3 votes
BRSamael
BRSamael - - 13 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

Mercenary. Unfortunately, masking does not help. However, it shouldn't be easy for spies :)

Good karma+2 votes
BRSamael
BRSamael - - 13 comments @ [1.5.1/1.5.2] Yet Another Campfire Saving

Yanov station is not considered a safe zone. Is it planned or will you fix it?

Good karma+2 votes
BRSamael
BRSamael - - 13 comments @ Boomsticks and Sharpsticks

Подскажите, как можно добавить тритиевую подсветку для определенного оружия? Это вообще возможно сделать без глубоких познаний в модинге сталкера? Если это не очень сложно, распишите процесс, пожалуйста.

Good karma+1 vote
BRSamael
BRSamael - - 13 comments @ Boomsticks and Sharpsticks

Answering your Bass-Junkie question, all standard weapons use 2D texture instead of holes (ACOG, L85)
Although in the model itself there is a marker in the sight hole and it is working, at the moment of pressing the aim you can clearly see it.
Ipic.su

Good karma+1 vote
BRSamael
BRSamael - - 13 comments @ Boomsticks and Sharpsticks

This
Ipic.su
Ipic.su
is basic Anomaly without mods, as you can see, the sight is part of the weapon, and the aiming goes through its 3D model, like a front sight. In BaS,
Ipic.su
Ipic.su
when aiming, the texture is called, although, as far as I can tell, you did not change the scope model itself. Therefore, the question is, is it possible to return aiming with this scope as in the base Anomaly.

Good karma+1 vote