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Comment History  (0 - 30 of 123)
brosett311
brosett311 - - 123 comments @ BD21LedgeGrabber

Hi, thanks for checking this out and glad you like it!

I appreciate you asking, though I'm a bit reluctant towards granting permission. That said, I ultimately can't stop you, sooo...go for it I guess. Respectfully, just know that I'm not offering support should any issues arise in your build.

Again, thanks for your interest and best of luck!

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ BD21LedgeGrabber

Thanks for the heads-up, can't believe I missed that!

The issue is indeed with the SMG, however, I've gone ahead and included a patch within the package that resolves the issue (as well as an unmentioned bug which resulted in ammo accumulation).

Mod has been updated and is ready for download! :)

Good karma+3 votes
brosett311
brosett311 - - 123 comments @ Hexen - Rebirth of Cronos V1.0

Any plans to add lightmap support for this to run in VkDoom?

Good karma+1 vote
brosett311
brosett311 - - 123 comments @ Duke Nukem Forever: Restoration Project

Hell yeah that worked, thanks so much!

Good karma+1 vote
brosett311
brosett311 - - 123 comments @ GLQuake / WinQuake OGG-Playback

Of course, and thank YOU!

Is it possible to get the music to loop with this? And could this also be applied to Quake 2?

Good karma+1 vote
brosett311
brosett311 - - 123 comments @ Duke Nukem Forever: Restoration Project

I can't get the program running. It used to run at one point, but now it constantly crashes with the following message upon booting it up:

"DukeForever.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 0023:0C3951F3"

I can get it running by checking all the boxes in the safe-mode troubleshoot startup, though I haven't gained much insight in the process...don't suppose anyone else has encountered this?

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Brutal Doom v21.14.2 Expansion (Development)

Not necessarily...I'll send what I have your way.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Zircon Engine - a "DarkPlaces Mark V" project

Awesome, much appreciated. :)

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Zircon Engine - a "DarkPlaces Mark V" project

Hey sorry for the delay!

Only happens with Quake 1.5. Try holding fire with either SSG variant.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ ANOTHER SLAYER DOOM EPISODE WAD 1-6

No need for the misdirected hostility, this could easily be the user's first foray into (Doom) modding.

That said though, screenshots are definitely appreciated. Helps others know what they're in store for outside of a verbal description.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Hi, sorry for the late reply! Thanks for checking this out, you're more than welcome to use this as a base for your project.

Good karma+1 vote
brosett311
brosett311 - - 123 comments @ Zircon Engine - a "DarkPlaces Mark V" project

Whoops...I meant to sign in before I left my comment lol.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ modder_man420

Modding is basically the first step at making a game, so if you're failing at that then your odds of making a game are, well...morbidly slim.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Which mods are you using? Also, you should make sure that you're loading the map enhancement pack last in your mod order.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Thanks for checking this out!

I've mentioned this before, but to reiterate, I have no intention of changing the lava texture, as my objective from the outset was to make the enhancements from BD universally compatible as they currently exist. That said, you're more than welcome to look into creating a patch that replaces those textures.

Another user already has attempted such, so I suggest starting there. :)

Moddb.com

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Thanks for the heads-up, should be fixed now.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Try loading the map enhancements before Metadoom.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

The new version that has been uploaded fixes the missing textures/actors, but I also included a patch in the zip that will allow the wad to be loaded. Do note, the patch essentially makes the weapon actors referenced by the wad null, so expect those pickups to be missing in the map.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Managed to fix the splash glitches, plus I also re-implemented destructible corpses. Updated and ready for download!

Not sure what's causing those script errors in the screenshot, since I can't replicate them on my end. I'm using the main build of PB, which is what I'm directing all fixes toward, so I suggest giving that a try.

Good karma+3 votes
brosett311
brosett311 - - 123 comments @ DO NOT DOWNLOAD PLEASE [ Extremely Outdated ] Half-Life : MMod v1.0

Idk who needs to hear this, but for those of you who feel like playing this version as opposed to the updated one, be sure to change the startmap from "c1a1" to "c0a0" in the liblist.gam file under the MiniMod directory...unless you prefer playing without a HUD for some reason.

Good karma+1 vote
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

What do you mean it won't start? I've tested this with PB3.0 on GZDoom4.10.0 and it runs just fine.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Sorry, but the main objective of this mod is to make both iterations of the map enhancement system universally compatible with as many mods as possible. As such, I'm not particularly interested in making stripped away or "lite" versions, however, I would imagine it would be pretty easy to do for other modders.

On the bright side, I did manage to make some headway in regards to implementing destructible corpses. I'm still in the process in testing with other mods, but as far as I can tell there shouldn't be any major conflicts when re-introducing this feature.

Good karma+3 votes
brosett311
brosett311 - - 123 comments @ GLQuake / WinQuake OGG-Playback

This is such an elegant and non-intrusive solution! No patches or installers required, which makes this an absolute gem of an addon. Only drawback I've noticed is that the music doesn't loop, otherwise this is near perfect. Also, curious if this method could work for Quake 2 ports like q2vkpt.

Good karma+1 vote
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

I'll see what I can do.

Good karma+3 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Not sure if you saw my reply on ZDoom Forums, but I'll go ahead and paste here just in case.

I checked out the map from the link you shared, though I'm not positive it's the same one based on the screenshot you posted since the WAD won't even boot without loading BDv21.

Anyway, looks like the Mapinfo lump included in the WAD makes use of internal weapon actors from BD, so I think this issue might go beyond the scope of the UME system. I guess I could try and include a patch that would allow the mapset to load up, however, my concern is this could potentially cause unintended glitches down the line...then again, maybe not since it's only related to weapons. I'll try and do some tests, but can't guarantee any worthwhile results.

Good karma+3 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

That would be OSJC's Major Crisis, one of my favorites!

Moddb.com

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

It's likely the combination of PB and UME. Both share a lot of the same assets and actors, hence most of the bootup errors about multiple classes being defined more than once, though with that said, I've gone as far as I can to get UME mostly compatible with PB.

I went ahead and uploaded a fix that hopefully addresses the issue, however, unless there's something specifically breaking either mod, there's not much else I can do.

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Of course, my pleasure. And thank YOU for checking it out! :)

Good karma+2 votes
brosett311
brosett311 - - 123 comments @ Universal Map Enhancements

Hey, sorry for the late reply! I see you've already gone ahead and made a patch, well done. :)

Good karma+2 votes