Forged Alliance v1.5.3599

Comment History
bofhlusr
bofhlusr - - 7 comments @ FBP Legends (Version 1.0 for FAF, Steam and LOUD)

Thanks. If you have time, can you point me to where I can learn about changing or creating weapon range rings or better yet if you can show me how? I'm partially color blind and would like to change the color on some of them (like color white or black instead of green, orange, yellow, etc).

Good karma+1 vote
bofhlusr
bofhlusr - - 7 comments @ FBP Legends (Version 1.0 for FAF, Steam and LOUD)

Hi CDRMV, I'm not sure if the issue is isolated to me but I don't have range rings showing on the sub Fireshark?

Good karma+1 vote
bofhlusr
bofhlusr - - 7 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

You have the nicest looking symbol or cover in SCFA world. Very colorful.

Good karma+1 vote
bofhlusr
bofhlusr - - 7 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

I bet you'll have a problem finding the correct strategic icon for that multi-talented marine (that works like a gunship and a tank). Can you imagine how nice it would be if you can add another skill: and make it also work as a submarine.

Good karma+1 vote
bofhlusr
bofhlusr - - 7 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

I thought I'd mention that the Jet Marine Model T1 Light Assault Bot (UEL0106 c and d, why two files?) in the New Tech submod in GitHub is the coolest unit I've seen in Supreme Commander. Really nice piece of work (as is the nice looking Nightshoot, Gemini, and others).

Everyone should check them out. Well done and kudos to the developer. I can't wait for the submod to be released. :-)

Good karma+1 vote
bofhlusr
bofhlusr - - 7 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

Hi, thank you for the quick reply. I visited github and made some follow-up comments there.

Good karma+1 vote
bofhlusr
bofhlusr - - 7 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

Hi, I just downloaded the mod from here and installed it in FAF (Forged Alliance Forever). I'm getting the errors below. I like the mod units BUT the mod may not be currently compatible with the current versions of FA Steam and FAF, and you might want to make corrections to your documentation. Please advise. Thank you.

Below is a snippet of the error from the FAF log while running the mod on Windows 10 Pro with lots of memory and no other mods active or other programs running. The error happens immediately after a factory is created.

--snip, snip--
debug: Loading module '\000/units/ueb0101/ueb0101_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect02_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuild/uefbuild01_script.lua\000'
debug: Loading module '\000/effects/entities/uefbuildeffect/uefbuildeffect03_script.lua\000'
debug: Current gametime: 00:00:30
warning: Error running OnStopBuild script in Entity uel0001 at 10034208: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): attempt to call method `SetAutoOvercharge' (a nil value)
stack traceback:
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): in function `ResetRightArm'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2245): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:2242>
debug: Current gametime: 00:01:00
debug: Loading module '\000/units/ueb0102/ueb0102_script.lua\000'
debug: Current gametime: 00:01:30
warning: Error running OnStopBuild script in Entity uel0001 at 10034208: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): attempt to call method `SetAutoOvercharge' (a nil value)
stack traceback:
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): in function `ResetRightArm'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2245): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:2242>
debug: Current gametime: 00:02:00
debug: Loading module '\000/units/uel0105/uel0105_script.lua\000'
debug: Current gametime: 00:02:30
debug: Current gametime: 00:03:00
debug: Loading module '\000/units/ueb1101/ueb1101_script.lua\000'
debug: Current gametime: 00:03:30
debug: Loading module '\000/units/ueb1103/ueb1103_script.lua\000'
warning: Error running OnStopBuild script in Entity uel0001 at 10034208: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): attempt to call method `SetAutoOvercharge' (a nil value)
stack traceback:
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): in function `ResetRightArm'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2245): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:2242>
debug: Current gametime: 00:04:00
warning: Error running OnStopBuild script in Entity uel0001 at 10034208: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): attempt to call method `SetAutoOvercharge' (a nil value)
stack traceback:
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): in function `ResetRightArm'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2245): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:2242>
warning: Error running OnStopBuild script in Entity uel0001 at 10034208: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): attempt to call method `SetAutoOvercharge' (a nil value)
stack traceback:
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): in function `ResetRightArm'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2245): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:2242>
debug: Current gametime: 00:04:30
debug: Loading module '\000/mods/future battlefield pack/units/ueb2102b/ueb2102b_script.lua\000'
warning: Error running OnStopBuild script in Entity uel0001 at 10034208: ...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): attempt to call method `SetAutoOvercharge' (a nil value)
stack traceback:
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2483): in function `ResetRightArm'
...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua(2245): in function <...data\faforever\gamedata\lua.nx2\lua\defaultunits.lua:2242>
debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
debug: Loading module '\000/lua/keymap/keynames.lua\000'
debug: Loading module '\000/lua/keymap/keycategories.lua\000'
debug: Current gametime: 00:05:00

Good karma+1 vote