Extremely. Sorry.
It wasn't at all. Great mod. Lots of fun!
Weird... I haven't played much Fallout 3. I mainly got the idea from the anime Neon Genesis Evangelion and the vibrating knifes (an idea that I hope to transfer in to a CSP knife).
Well until you actually decide on a final font, I'll be using it.
That's all Bacon's department...
As soon as an engine gets built, a basic character model is made, and first person hands are created and rigged.
Futuristic battery taped to the side? Yeah, pretty much. lol
All the tracks to the game are in the credits.
Pretty much that... and if you've read some of the other comments and news articles I've said that...
I wouldn't see why not... but that stuff is all in Bacon's department.
Pretty much. I did have a render with the old Master Chief model from the first game (what I usually use for a scale)standing on either side of the Rhino's to show it's scale. I guess I could get that throw in the pictures one of these days. And yes, you're right, those are ladders.
As of right now, no. But we hope to get some up soon.
Model is outdated... will be posting updates on the Rhino in future news.
Old model, in fact I don't even have it anymore, will be redone at some point.
Model is outdated... look ahead in the album...
Thanks for the crit guys, I'll try to fix up some of the sharp edges... As for skinning your knuckles... might be hard to do when you have gloves on (being the characters are gonna have heavy armor on0), but I get where you're coming from with that.
@ ChromeAngel
No it's not UV mapped, this isn't going anywhere but to look nice, I'll make a lower poly version to go in game and then we will skin that.
@ mistermoo
It's sitting at abou 20,000 verts
@ letteralex
Took about... I'm not really sure, it was a couple of days to get it done, mostly work on and off on it, coming up with new ideas here and there.
Help us find a texture artists, ha ha.
Yes, the models are rather high poly and for a reason. We currently don't have a texture artist. So I have been adding details in through the model to later be baked in to normal maps. Guess I should have said something about it in the post, but yeah, that's the reason why. As for the SIC-18 being large, like I said in the uploaded picture, The SIC only looks large, it's really shorter than the MAIR and about the same width if not smaller. So yeah, my bad on the view of the render.
Projectile and Laser. For example the MAIR is a projectile type weapon, while the SIC-18 is a laser. This gun is also your standard pistol, bullet and everything.
It's the Gekko-Go... Anyway... doesn't look too bad. Wings are a little thick. Anyway, for a WIP not bad.
Probably gonna say it's about the size of a large Magnum.
The Spring engine is just going to be the base. We'll mess with the coding quite a bit I imagine.
We're going to heavily modify the Spring engine. Yes, Entropy is a fps, no doubt about it.
Only the G36 shoots bullets, this shoots a lazer... XD
BobtheGreatII
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