The upgrade options on troops like the looters and bandits seems to be broken, is there a way for me to fix it?
The upgrade options on troops like the looters and bandits seems to be broken, is there a way for me to fix it?
No problem, good luck with that other project, I hope it works out-
I was trying to get random weapons on the lower tier troops but the budget was too tight and they don't average the price (as they shouldn't) so i thought, is it possible to have inventories to specific slots? Like, there are 4 weapon slots, if each had one inventory you could chose multiple different possible drops, yet never allow to get more than one of those, basically making it viable to average the cost of the possibilities for said slot. I don't know if I made the idea clear but if you think it could work I can try to explain better
Ohh nice, the more you know xD
Do you take suggestions directly from here or should I PM you?
I got an idea, don't know if it is doable, worth it or any good, but it is an idea.
Yes I get it now. I actually noticed that on the troops.txt, I obviously didnĀ“t know what could go wrong but while trying to convert a native savegame into your module I thought that could be an issue, then I learnt that it was probably way more difficult than that xD
Anyway, thanks for the reply and for the mod, it is really great!
Edit: Btw, when are the base stats added to the first troop? Is it random? I was trying to hardcode them to be stronger directly in the troops.txt but their stats are all empty
Awesome changes btw, very appreciated!
It's really unfortunate that you can't play older saves of this mod every time it updates. Do you know what's causing that?
Bernasss12
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