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Comment History  (0 - 30 of 31)
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders

PVP is disabled in this mod. This has bene inherited from Elite Force mod.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders v0.67 Stable

you can add it as an addon to the mod so others can use it.

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF FirstResponders v0.67 Beta 3

the installation is standalone , you dont have to apply it on SEF.
just run the mod , SEF is already in it...

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ COOP AI Officers v.1.0

Nice! I had a quick look at code... nice work!

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders v0.67 Beta 1

no , in the 5th tactical slot cycle with the button on the right.
it's a bug that will be fixed in the Hotfix patch soon

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders v0.66 Stable

Disable Minimal HUD in Settings - Game Controls.
Paperdoll will show anyway if injured.

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders v0.66 Stable

You enabled weapon inertia in settings - game controls.
It's an unfinished feature of Elite Force which is really buggy.
Just disable it.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders v0.66 Stable

Are you talking about weapon GUI images of the weapons that dont change while selecting them?
This behavior is coming from Elite Force, the "bug" is showing while only using the "All missions" career but doesnt affect loadout by any means.

PS. Believe me , i've played it a lot... some minor bugs are still there but i'm proud to say major ones coming from Elite Force are really gone.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders

you dont need SEF to make it works.
It can be launched as a separate mod.
SEF 7.0 is actually "inside" the installation.

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders V0.65b3 - UPDATE PATCH

You dont really have to.
I have disabled trap penalty.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ Manual Low Ready feature for v0.65

same installation like SEF. Copy the FR folder in the main SWAT4 folder.

it works separately from SEF so no problem.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders

Code from SEF 7.1 set a 2 sec delay between the moment the AI is set as a threat and when they will actually shoot.
It's done to adjust MP for ping issues.
In SP you dont have this problem.

That's probably why it's easier.

In 0.65 Ai will be just more aggressive , i think that's enough.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF FirstRespondersv061

there are a few EU/US servers on Swat4.tk .
you may find them called as SEF but the version 0.61 is for FR only.

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders

yes it's a "bug" from vanilla game , there is a little yaw movement that invalidates the "zero".

I want to review the lean system in future iterations and fix this too.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ Manual Low Ready feature for v0.65

it's "normal". i've included it to discourage people to use it.
I want player to enter rooms without knowing what's inside.

now the optiwand cant mirror under the door so i can maybe revert back to the old values.

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders

in 0.65 optiwand will no longer be able to mirror under the door , so no more trap penalty.

AI is probably easier to handle cause of the new 2 seconds delay before shooting included by eezstreet in SEF 7.1.
That makes easier SP but in MP is good enough.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders

i've yet to have a final look at "unlocked equipment" in campaign.
GUI is not "synced" with weapons unlocked for real.

I'll fix that in the future.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ Manual Low Ready feature for v0.65

are you sure you have checked all the weapons? I have done like double of variations of weapons than SEF.
Try the "All missions" career or the cabinet in the training mission , you will find them there.

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ Manual Low Ready feature for v0.65

low content? jeez... all new weapons got me 1 year of work!
More than new weapons i'll continue to replace old models and create possible new variants.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders

usually custom maps dont have briefing like the ones coming from the vanilla game.
You can read something in the description if you press N (or ESC) while ingame.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ beppe_goodoldrebel

thank you! i think i've seen some of your videos on YT with my mod.
thank you for uploading them!

Good karma+3 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF FirstResponders v0.6

just copy folder in main Swat4 folder.
In SEF_FR/Extra folder there is the EXE to launch mod.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF FirstResponders v0.6

yes but it may not be fully compatible with all weapons.
some weapon sounds are in the SW_FR file so it surely dont replace all of them.

You can possibly extract the sounds you want from the sound mod and replace them in SW_FR files via SWATED.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF First Responders

MP skins are compatible so you can add whatever you want.
SP skins are fixed , always been like that in Swat 4.

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF FirstResponders v0.6

just copy folder in main Swat4 folder.
In SEF_FR/Extra folder there is the EXE to launch mod.

Good karma+1 vote
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF FirstResponders v0.6

thanks mom! I appriciate your support! XD

Good karma+2 votes
beppe_goodoldrebel
beppe_goodoldrebel - - 31 comments @ SEF FirstResponders v0.5

dont know what you are saying. all is there like in SEF 7.0.

Good karma+1 vote