This project was created solely for one purpose: To pay tribute and give Battle Realms a second life. The goal is to improve and show the true beauty of Battle Realms to all RTS players around the globe. Fix the existing (and persisting!) issues, and let the project serve as a memorial for this work of art. Goals: ⚈ Improving the visuals: Overhauled textures, UI Redesign, updated resolutions. ⚈ Correcting the flaws: Bug fixes, game mechanics fixes, sound fixes, text fixes and a lot of other... fixes. ⚈ Restoring the old: restoring certain game features that were left unused and making them work properly. ⚈ Maintaing the balance: Rebalancing the gameplay with the focus on the vanilla setting. Restructuring the game mechanics. ⚈ Adding to it: New maps, completely overhauled BR manual. Are you familiar with coding? BR Modding? BR Map making? Are you ready to work purely on your enthusiasm? If so, then join up! Let's make Battle Realms shine once again

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Report RSS Battle Realms Revival - Reworked "Dark Canopy" Battle Gear (Beta Showcase).
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Description

Battle Realms has two Battle Gears that deflect missiles- Dark Canopy (Staff Adept, Lotus Clan) and Dragon Skin (Samurai, Dragon Clan). They are supposed to only work against missiles as stated in the manual and BG descriptions. But, they've always been deflecting quite more than they should, that includes all Battle Gears that are either melee-aoe based (Whirling Spear, Wrecking Ball, Soul Chill etc.) or create magic objects (Death Sentry, Scorched Earth). Dragon fire has also always been deflected; Even though it's a missile/projectile Battle Gear, it shouldn't be stopped by a tier 1 unit who covers everyone around them. Because of this (and quite a number of other Battle Gears, and the whole "balancing" of the Lotus Clan in general), Lotus is considered overpowered and imbalanced, rightfully so. In BRR, Dark Canopy and Dragon Skin work as they should. They only stop missile attacks now (ranged units).