This project was created solely for one purpose: To pay tribute and give Battle Realms a second life. The goal is to improve and show the true beauty of Battle Realms to all RTS players around the globe. Fix the existing (and persisting!) issues, and let the project serve as a memorial for this work of art. Goals: ⚈ Improving the visuals: Overhauled textures, UI Redesign, updated resolutions. ⚈ Correcting the flaws: Bug fixes, game mechanics fixes, sound fixes, text fixes and a lot of other... fixes. ⚈ Restoring the old: restoring certain game features that were left unused and making them work properly. ⚈ Maintaing the balance: Rebalancing the gameplay with the focus on the vanilla setting. Restructuring the game mechanics. ⚈ Adding to it: New maps, completely overhauled BR manual. Are you familiar with coding? BR Modding? BR Map making? Are you ready to work purely on your enthusiasm? If so, then join up! Let's make Battle Realms shine once again

RSS Battle Realms Revival Project is cancelled.

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Good day everyone.

It's unfortunate that I have to bring these news, but the project will not be worked on anymore, at all.

There's quite a number of reasons for that, but the principal one is miscommunications and creative differences inside the team. We weren't able to come to a consensus and decided it's best for everyone involved to go separate ways. As every member of it was a vital part and played a certain role there, the project won't be the same with even 1 member missing.

I'm sorry for disappointing anyone looking after our work and awaiting releases, but the project has been cancelled for the better good.

Thanks to everyone who wanted to help us out by testing or helping with translations. We really appreciate the support that was given.

Nonetheless, the community lives on, don't forget to visit the Discord server or Reddit if you aren't on there already.

Until next time.

- KoMiKoZa


That's devastating news. Though I suspect it was more than miscommunication in your team. The bar you raised was too high, the programming, texturing, graphic enhancements. It is no easy task. I suspect you came upon some obstacles along the way. Ambitious projects are hard to maintain. Thanks that you tried at least.

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