cool idea to have them deflect missiles
cool idea to have them deflect missiles
not having Banshees in TW/KW was such an oversight by EA. Love that TE and Firestorm include them. They were always very fun to use in TS.
I really love the inclusion of the Dark Twilight. My only concern is that its rate of fire is very, very slow. It makes his overall performance lackluster, especially considering he also moves slowly and and has no anti-air ability. The last two points would be more reasonable if he had better firepower (specifically shorter reload time--damage per shot and range are decent). Just something to consider.
excellent idea to color code them.
So happy to see the cyborgs, and especially the cyborg commando. Huge thanks to Carnius for being willing to share some of the amazing assets from TE. Would be truly fantastic if he would be willing to share the reaper cyborg assets (especially the large ones from the special neutral tech structure in TE).
love this mod--my only real concern is that when I play online multiplayer it tends to desync perhaps 15 minutes into a game. This has really put a kink into things. Otherwise my brother and I would play it a lot more. Any ideas on how to avoid the desyncs? Playing skirmish against AI seems to generally work fine and is fun.
really enjoy having red tib in this mod
amazing! which maps will have these?
Hi Burakkuhato,
I have been a C&C fan for many years and had the good fortune to find your mod a few weeks ago. I am very impressed with Tiberium Dusk, and appreciate the attention to detail and aesthetics. As one example, I love that you have brought back the title screen music from Tiberian Sun (captures the ambience of a tiberium-ravaged world perfectly). I am an amateur modder myself, and appreciate the work that you have put into this mod.
Cheers to you.
Carnius,
Two things:
1) Amazing mod. You have managed to combine the atmosphere and many beloved units from TS with the significant gameplay/RTS advances in the decade or so that passed between TS and C&C3;. This is quite a feat. This mod is really its own game in many ways. ***For anyone reading this, I HIGHLY encourage you to try the enhanced maps from Ahrimansiah available under "add-ons" for the Tiberium essence mod. They really bring back the dystopian TS atmosphere and enable you to battle while immersed in tiberium-ravaged landscapes with veinhole monsters, various other lifeforms, ion storms, etc)***
2) I noticed that the Venoms available through the Tacitus Archive structure stop being able to fire on aircraft as I am playing. I could be mistaken, but I think that it might be related to the laser upgrade that applies to Harpies and is supposed to apply to these too (if I recall from the description). This has happened multiple times and is unfortunate, as it converts great units to very mediocre units.
Best regards, and thanks for all of your amazing work to create TE!
Basilisk8
Your TE custom maps are an amazing asset for TE! They help bring the TE experience that last little bit it needed to enable immersion in the dystopian landscape I remember so fondly from TS (and even enhances it). Thank you for this!
Basilisk8
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