Should I be starting with 15 command points in single player skirmish games? I have looked but have not found anything that says that the starting number of command points has been changed. I apologize if it has been mentioned and I missed it.
Should I be starting with 15 command points in single player skirmish games? I have looked but have not found anything that says that the starting number of command points has been changed. I apologize if it has been mentioned and I missed it.
I'm having a hell of a time joining a game. I've filtered out severs that are full and try to click on servers with 3-6 people in them and it keeps telling that those severs are full, even after I refresh repeatedly.
I have played some of the new maps alone however and I must say I'm impressed, nice work.
I installed steam version (after several years of downloading) and it did indeed work.
edit: It would appear that battles of 2v2 are causing the game to crash (first attempt was a 1v1 battle). I attempted to create a 2v2 game vs ai twice and it crashed.
Does this require the steam version? Game keeps crashing while the map is loading and I cannot play as soviets.
Thanks! Hope it works have been looking everywhere for a fix for this.
Never mind this is bug has nothing to do with the mod.
30 seconds in or so my base self destructed and I lost the game.
I tried joining a server that was on nms_isolated and it said "server uses different class tables"
I downloaded 1.06 but I believe I was able to connect to servers that said v1.05 somewhere in their names.
edit: Yes the broadway server says 1.05 beta server
When I try to join several servers, broadway and northway are the two I remember which give me a error saying I have a different version of the map.
So it will be fixed in the next patch?
edit: nvm wrong comment
nevermind I gave up and did the file overwrite
I made a mod folder and extracted contents of FULL_MOD_MAIN into GameData\Mods\Data then added FMlauncher into GameData folder but when I launch its normal SWEAW. I did try to install beta 3 by adding the files into the existing mod files.
in the beta 2 there are planets with no description and many of the planets i travelled to didnt allow me to build anything or land units on the surface. I think some planets did allow me to build land buildings but i believe that was intended. Did I install wrong or is it supposed to be like that?
So can the price for them be lowered in galactic conquest, or is it already lowered?
Don't know if this is possible but instead of all single units for fighters what if you had the option to split up the squadron into single units?
in conquest when you build fighters as rebellion, does it build a squadron or a single unit?
It says in the summary that it can be used as an implement for the ww2 ctw mod. Do I just install both mods and launch the ctw mod?
The download provided by the mod launcher for updating itself from 1.1.2 to 1.2.0.1 doesnt seem to work. It asks to run then afterwards nothing happens. Is there a link that gives me a manual download? Also when I deny the update and try to launch from the mod launcher I get an error message saying
"The game could no be started,the path to the file is not set correctly or the game is not installed" but the shortcut for the mod itself works fine
will there be any changes to damage system becuase it bugs me that 2 squads can stand right next to eachother while inflicting little damage as the animations show them missing at point blank range.
will the first release have coop of some sort?
I tried the download link and same problem, different error messages. Do I just have to keep trying until I get a correct download?
What did you do? Just a different download link?
I redownloaded and it looks like I have different error messages. Bad download?
problem when extracting,
CRC failed in 'Westfront 1.3\ Westfront\ Archives\ beamont_haque.sga'. File is broken.
CRC failed in 'Westfront 1.3\ Westfront\ Data\ art\ models\ races\ allies\ structures\ shared_textures\ tex_al_structures_nrm.rgt'...
CRC failed in 'Westfront 1.3\ Westfront\ Data\ art\ races\ axis\ projectiles\ stuka_rocket.rgm'. File is broken.
CRC failed in 'Westfront 1.3\ Westfront\ Data\ art\ races \ axis\ vehicles\ sdkfz163_stug_iv\ sdkfz163_stug_iv\ model\ t...
(error messages without the spaces after the "\") no way to scroll to see whole error messages.
no way to scroll to reveal whole error message.
I meant like how it hides it in a call of duty game
will there be tracer bullet things when you shoot? If so I hope there is a muzzle flash hider or something so that you don't shoot those
well what i mean is say the reticule is closer to the player with a shotgun for less precise aiming but for assault rifles its farther out so you can put the retical on the opposing player instead of aiming in the direction of the other player. I dont know how much of a difference it would make though
I dont know if this would work well with what your planning but maybe for say assault rifle or something the reticule has a limit to how far out it can go for less accurate aiming than a sniper rifle which would have the reticule able to go farther out.
the character model looks great, expecially when hes holding the pistols
Atchkizz
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