Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

Report RSS Still Busy, But Hanging Tough

Posted by on

This week we already start on the mobile version of the game. It will be different and most likely to have leaser assets because it cannot take all assets to render. Causing it to slow down the game's performance. There will be a few covers up to make it more presentable in its place, but overall it will be the same game as the PC version. Meanwhile, we are working on the PC version of the demo to which we included the update asteroid belt, a more sensitive control to the keyboard, and scanline shader for the bonus level. As for right now the shading and lighting of the level along with the player's movement within the asteroid belt is the biggest problem to be addressed. Until then, we will alert you for any news or update when available.


idea

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: