Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

Report RSS More Bugs To Ironing Out

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This week we already launch the demo of the game for feedback. Unfortunately, the bad news is that we learn of bug problem in the game that we overlook. Mostly the options menu and mouse control that was causing error problems. We thought about of adding a tester to the team if more bugs are overlooked. Meanwhile, as the bug problem are taken care of to which we were given ideas of adding more game mechanic to the game. Ideas like adding an optional to use the mouse for control, new item and included red asteroids with speedup ability in level 3 for variety. Be on the lookout for it. That is it for this week news and update. We will give more news and update when available.


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