Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

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For this week to which we have been busy like a bee with updating the game's FX and shading. Unfortunately, we may have to upgrade the current unity game engine to where the asteroid dust, shield and light is still a problem because they were made from an upgrade version unity and not the current one we have. Meanwhile, We have been updating the press kit for the game with new header, icons and logo design. It's almost ready as we further update the press kit and launching ads for our game. That is it for this week news and update, but will release more when available. Until then, stay tune.despaired 2261021 1920

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