Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

Report RSS Back On Track

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This week we finally got the demo of Star Blitz X back on track after a slight delay of the team's file sharing became a problem. We are now working around it with more communication with each other in what fit and not to the game on discard. We have left the option to return to GitHub when we finished with the complete testing and add on assets to the demo. Until then, look out for more news and update when available.


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