Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

RSS Almost There.

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This week we are almost finished with the demo of the game. The Main menu has been finally updated along with the improvement presentation for the buttons and fonts within the option menu. The latest version of the demo will be launch this week for testing for what work or doesn't to the game. However, if the demo is satisfied from the latest play through and the overall experience is when we can start on the trailer. That's it for this week news and update, but stay tune for the latest news and update when available.


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