Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

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Welcome to this week news and update as we hit overtime with the progress of Star Blitz X the demo. This week the team website has been re-design as a landing page for both team and game page for easy access. It will be published soon for the public to access, but do keep a look-out for it. In other news, the game has been tested nonstop and added 4 more asteroid assets that set up a different trap or an individual attack pattern to create the variety to the game challenge. There are a total of 9 asteroid assets within 20 levels of the demo as it stands as the final number of assets to the game. Lastly, more game mechanics that we are adding to the game to make the demo unique with a replay value. That is it for this week news and update, but stay tune because there will be more as soon as possible.


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