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Comment History  (0 - 30 of 675)
Arszi
Arszi - - 675 comments @ Morrowind Rebirth 6.61

Thank you! :) One more question please, I play Morrowind Rebirth on OpenMW, and barely any creatures want to attack me, apart from rats and kwamma foragers. Everything else just ignores me unless I go 2 meters close. Is it a modification in Morrowind Rebirt?

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Morrowind Rebirth 6.61

I would like to ask, is Morrowind Rebirth compatible with FMI - Service Refusal and Contraband?

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Morrowind Rebirth 6.61

Vanilla Morrowind do have some sick values. I play with my mod which makes player/NPC health based on strength, endurance and level. I can not do the same with creatures. Dremoras do have 50/50 strength and endurance, while clannfear or hunger (forgot which one) does have 100+ strength values. The best I could do is creature level * 20 HP.
This is why I was curious about this regarding MR.
Regardless, you are awesome, keep up the good work! :)

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Morrowind Rebirth 6.61

Does it rebalance creatures too? For example, solves ridiculous strength value for clannfear, etc. I want to use a custom health and damage rebalance addon of mine, which I can not use for creatures because of the mentioned (strength, etc) issues in vanilla.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Controller Overhaul 1.1 for Anomaly 1.5.1

That section is not from this addon...

Good karma+1 vote
Arszi
Arszi - - 675 comments @ NPC loot stashes 0.21

I remember, when in an older version of Lost Alpha NPCs looted my stash in the Bar, then started announcing that they sell my stuff. It was fun backstabbing them one by one when nobody else saw it to get my stuff back.

Good karma+3 votes
Arszi
Arszi - - 675 comments @ Umbrellord's HD Mutant Models (Update 3 - 15/02/22)

Well done, splendid piece of work :) Additional kudos for the rats!

Good karma+5 votes
Arszi
Arszi - - 675 comments @ Arszi's Controller Overhaul 1.1 for Anomaly 1.5.1

The issue here is that the game tries to spawn a controller with an ID which exists already. This one is a black belt error in the engine, and it is not easy to achieve it. I have no idea what might cause it, I never experienced anything like this.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Controller Overhaul 1.1 for Anomaly 1.5.1

Guys, what did you do? Kept enabling/disabling the addon, having it in modpacks, etc? This is quite an impossible error, and I am seeing it the second time already in the past weeks...

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Controller Overhaul 1.1 for Anomaly 1.5.1

It will be in the monster aura section of controller.ltx. Compare it to an original version of the file the find the changes.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Controller Overhaul 1.1 for Anomaly 1.5.1

This is an engine issue, happens with other "aura" mutants too. It will be fixed in the next version of Anomaly. Quit the game completely (back to Windows) and start it again, this will solve it.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

There is a rare issue when some sounds just disappear from the game. Switch to an another renderer, start the game, quit, switch back to your original renderer, that one will reset things and will fix it. That issue is not addon but sound library/engine related.

Good karma+2 votes
Arszi
Arszi - - 675 comments @ Arszi's Controller Overhaul 1.1 for Anomaly 1.5.1

Once it spawned the minions, they won't disappear. The spawn will happen the first time you enter the map on the controller exists.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

As written in the readme, under no circumstances use the two of them togetger.

Good karma+2 votes
Arszi
Arszi - - 675 comments @ Arszi's Immersive Dynamic Tasks 1.0.3

This addon is for Update4Hotfix8, I had no time to update it. It can not be used with the current version of Anomaly.

Good karma+2 votes
Arszi
Arszi - - 675 comments @ Arszi's Controller Overhaul 1.1 for Anomaly 1.5.1

Player only. Controller will try to meele NPCs by default.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

A syntax error in the file possibly, and the whole script won't run.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Hey, I do not know really. In the version which you can download from here, everything is working as expected.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Hey, thanks :) I think the PDA shows your direction, but if not, just find some landmarks. But I think it is easy in this game. If you go "up" then you are heading towards north.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

xr_thirst.script, or what is its name now. There is "thirst" in the file name.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Read the description, it explains everything. And in case of my stuff read the readme ALWAYS.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

It is never to late to start learning :D

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

You have public and local functions in a script file. Public functions will start with "function", you can override this ones. Local functions start with "local function". You can not override this ones. Overriding a function in a different script file, you add a declaration into your script file (it is recommended to add it to the top), which is "target script name"."target function name" = function("arguments") "function body, the code you want to run" end

Good karma+2 votes
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Okay, the important thing is that it is working now:) Yes, monkey patches can be really good, but can result in cancerous ********...

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Look for the functions name in your gamedata folder. Someone must have monkey patched it...

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

These three scripts govern "meta" stuff, like sleeping, traveling, saving (agony mode):

gamemode_agony.script
ui_sleep_dialog.script
game_fast_travel.script

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Agony mode was handled properly. You might have messed up something while merging.

Good karma+2 votes
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Do NOT use radiation during daytime. It is written somewhere i think.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

The problem is, this addon is an in-dept system changer, uses a lot of files, and has many conflicts. Just merge the files. All I changed were the radiation-related properties of items.

Good karma+1 vote
Arszi
Arszi - - 675 comments @ Arszi's Dynamic Radiation Zones and Radiation Overhaul V2.1 for Anomaly 1.5.1

Thanks :) Which part is not compatible?

Good karma+1 vote