Description

Did you feel that it would be nice if Anomaly would have some more dynamic tasks, with detailed, lore-friendly flavour texts? If there would be someone, who are actually interested in all those "unused" mutant parts? Both as hunting trophies and scientific specimen? What if there would be a new kind of task template which encourages you about exploration? And what if assassination and eliminate camp quest would REALLY require you to be the one who ACTUALLY eliminates the target? If you are interested, then hop on! The task train departs now!

Preview
Arszi's Immersive Dynamic Tasks 1.0.3
Post comment Comments  (0 - 50 of 135)
OldBait
OldBait - - 60 comments

Nice!

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artifax
artifax - - 302 comments

Sweet! Are you planning on rebalancing existing quests or tasks too?

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Arszi Author
Arszi - - 675 comments

It might happen. I will concentrate on some non task related projects now, but I will definitely do more stuff regarding tasks later.

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HartmannMk
HartmannMk - - 79 comments

Ok this is epic.

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Bartoche70
Bartoche70 - - 219 comments

Thanks one more time for your work and that new addon. I'll test it ASAP and you will have my feedback on it...

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xchrisx88
xchrisx88 - - 149 comments

any new quests for the faction mechanic / doctor? would be nice to be able to do quests beside "gibe me that toolkit"

maybe give doc some fetch quests based on medical item, f.e. empty syringes, plastic jars, etc...

same for mechanic, he could ask you for specific gun parts, etc...

what about guarding courier mission, basicly like freeing the hostage but insteat of killing any stalker the courier always spawns in a friendly allied base or another outpost of the same faction

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Arszi Author
Arszi - - 675 comments

Not at the moment. In the future I want to do more quest-related stuff, but now I am busy with some big projects.

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WintarBC
WintarBC - - 11 comments

Check GhenTuong Tasks Pack v2 - high risk-high reward quests from docs and technicians (you can get new nice weapons or artifacts).

But wait for the patch, it may not be compatible with this addon.

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Arszi Author
Arszi - - 675 comments

It is compatible now with Check GhenTuong Tasks Pack v2. I supplied a compatibility patch!

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alaTBC
alaTBC - - 156 comments

this addon is so ******* and doesn't make any sense .

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xintothefallx
xintothefallx - - 241 comments

this is compatible with item overhaul EFT? because that addon change some name of items and icons

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Arszi Author
Arszi - - 675 comments

What is EFT overhaul? Could you link it please? If my addon does not everwrite anything, then it is compatible. On the otherhand, as long as just .ltx files are affected, they can be merged easily.

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Arszi Author
Arszi - - 675 comments

Seems to be okay. The next time if you are not sure about compatibility, just make a temporary save of your gamedata folder, install the addon, and if it does not try to overwrite anything, you should be fine.

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Basstrap
Basstrap - - 42 comments

Yes! Finally it's here. Good job dude!

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Arszi Author
Arszi - - 675 comments

Yes :) It was a longer ride than expected, but we have arrived!

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WintarBC
WintarBC - - 11 comments

That's great! Thank you bro!
Just in case I will ask, is it compatible with GhenTuong Tasks Pack v2?

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Arszi Author
Arszi - - 675 comments

Hey! It is not, but I make a compatibility patch quickly!

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Arszi Author
Arszi - - 675 comments

I forgot to mention a "small change":

Wolf had some changes too. He will give his "escort the rookies to hunt" quest only, if the player has the rank "experienced" or above, and has positive reputation. Why would he entrust the rookies to anyone who is inecperienced/a rookie himself, and shady? Also the rookies will be real rookies now. There will be no "NBC suit with AK rookies" in that quest.

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Arszi Author
Arszi - - 675 comments

Compatibility patch was added for GhenTuong Tasks Pack v2! Download the new version if you wish to use it!

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WintarBC
WintarBC - - 11 comments

Great, thanks for so quick patch! With these two addons gameplay will be much more enjoyable:)

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TheGMasta
TheGMasta - - 14 comments

Well hot damn, some more great work from Arszi! Thanks a bunch m8.

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Tegarccio
Tegarccio - - 130 comments

compatible with GhenTuong_Tasks?
very much apreciate this

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Arszi Author
Arszi - - 675 comments

Yes, compatibility patch is supplied.

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Looks fantastic... But then again you already knew what I thought. Anyhow, look forward to what comes next!

Edit: I noticed however that this overwrites two files from my trader overhaul. the character description for Escape and Bar. I fixed them for my game but I might have to add a patch for that to my addon.

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Arszi Author
Arszi - - 675 comments

Jesus Christ OO Sorry, I missed that one! If you send me the files, I can make a compatibility patch. I do not know how could I not notice it.

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Yeah It's the optional Neutral trader files.

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Bartoche70
Bartoche70 - - 219 comments

Cool i'm using too Trader Overhaul..

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AyeBlin
AyeBlin - - 365 comments

I'm also using TOC (normal version) but I dont see 2 conflict files that AGoodSet mentions.

everything work fine im using JSGME to install the addons. no files overwrite showing while I installed

*sorry for my english

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Arszi Author
Arszi - - 675 comments

Found them, they are part of an optional version, called "Neutral Traders".

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Yeah, it's in regards to the character_desc_ files... So it only matters if your using that feature... It's an easy fix honestly.

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Arszi Author
Arszi - - 675 comments

Thank you! To tell you the truth, it is become difficult for me to keep compatibility between my mods even... The time approaches when I have to start releasing addon packs. With a UI possibly.

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Sadly, that is true. I try to avoid using any of the addons that make major conflicts with others but that's starting to become harder considering some of the great ones out there.

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reter
reter - - 615 comments

Is this a fix for any quest in Anomaly? I was really tired of completing quests that i didn't, thank you!

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Arszi Author
Arszi - - 675 comments

Yes, the optional files do that exactly! Please read the detailed description for further info!

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Gregfp66
Gregfp66 - - 20 comments

Possible for future task , to have one that uses laboratory, as i think those area are very underused

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Arszi Author
Arszi - - 675 comments

I agree. I want to use the labs, but the difficult things is, they are so overvisited lore-wise already, that it is difficult to come up with anything which could lead the player there. They are completely looted already. I might have some ideas, but I will require my mutant overhauls for those ones (which are still in progress).

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Gregfp66
Gregfp66 - - 20 comments

Well those place could be visited again for mutant hunting and labs docs or device ( you could create quest like recover scientific device you already did but inside laboratory and such)
Maybe agroprom would be completely looted, but npc mention to absolutely avoid underground area due to mutant, even the loading tips warn you about this, so labs could still have some interest for ecologist faction especially the on more on the north hell for scenario sake being close to site of experiment , anomaly could be different from surface area and being of interest for ecologist. And even so labs always give this particuliar atmosphere and challenge
Though it must be high reward as going there is very dangerous and require prepartion before hand :)
Love your mod, looking forward to your monster overhaul good luck Stalker

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reter
reter - - 615 comments

i think arszi is making the anomaly update 1.6.0 itself lol

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Arszi, since you make so many great mods, will you make one that lets us tame our own Pseudodog?

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Arszi Author
Arszi - - 675 comments

I was experimenting with it already. Squad mates for the player is an unnecessarily complicated topic even with normal NPCs, it will require a lot of time to make it work if it is possible at all... I will do more experiments, but can not promise anything.

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Theo_the_Dog
Theo_the_Dog - - 176 comments

I was kind of joking around, but that's awesome.

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Tegarccio
Tegarccio - - 130 comments

Wow. That could be a gamechanger. Always find annoying that doc and Noah got their doggos and puppies.
Also, not related but if anyone knows how to change the middle mouse button for quick companion orders, cause I use it for my flashlight. So I don't really use a companion and some times that's a big no, specially since the mod for unused mutants.
A doggo could be QOL improvement. Very exciting

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Arszi Author
Arszi - - 675 comments

I hope I can do something about it. So far I am working on a really big and complex project, and the dog one will be a really complex one too, if it is possible to do it (engine limitations...) But I definitely want to have a dog! :D

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SeriousToni
SeriousToni - - 626 comments

Wow seems like you did another great addon. Good work! I will test it out asap. I am mostly curious for more mutant overhauls that add more diversity to the different mutants instead of the mostly "run and melee" or "run and shoot". Good luck on that - so far you've done some really neat stuff here! Thank you!

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Arszi Author
Arszi - - 675 comments

Thank you man! :) There is a long way to go with the mutants still, because I have to change a lot of collateral things, like spawns with them. But I am having a good progress now I think.

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GabeCPB0
GabeCPB0 - - 354 comments

As always, a nice contribution from one of the guys with a lot of good contributions for the Anomaly community.

I'll be testing this and coming back to report if I find anything bad. Thanks for your work.

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Hicks233
Hicks233 - - 120 comments

Has anyone had an issue where the game crashes on trying to load a savegame after installing this?

! [LUA] SCRIPT RUNTIME ERROR
! [LUA] g:/games/anomaly\gamedata\scripts\task_manager.script:109: attempt to compare nil with number
! [SCRIPT ERROR]: g:/games/anomaly\gamedata\scripts\task_manager.script:109: attempt to compare nil with number

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: g:/games/anomaly\gamedata\scripts\task_manager.script:109: attempt to compare nil with number

stack trace:

I've had the issue continue after removing the mod files and restoring what I had installed previously.

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reter
reter - - 615 comments

had the same issue, but new game worked so i don't care much

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Arszi Author
Arszi - - 675 comments

You guys had these crashes? Tell me more!

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arch3rac31469662701
arch3rac31469662701 - - 7 comments

I'm still having those crashes. Initially I thought it had to do with me having an active "clear an area" task in progress, but I've just finished it and the crash still happens whenever I load a save game.
This is the crash argument:
[error]Arguments : LUA error: ...omaly-1.5.1.2/bin/..\gamedata\scripts\tasks_fetch.script:803: attempt to call field 'str_explode' (a nil value)

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Arszi Author
Arszi - - 675 comments

This addon is for Update4Hotfix8, I had no time to update it. It can not be used with the current version of Anomaly.

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arch3rac31469662701
arch3rac31469662701 - - 7 comments

Ah, thank you! I was reading through and suspected, but wasn't quite sure.

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