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Comment History  (0 - 30 of 42)
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I do remember the map came from a site that no longer exists so it might be gone for good

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I know the map you mean but I can't remember the name - it won't work with Ultimate Apocalypse though as it starts you off with one of each production building for each race - Ultimate Apocalypse has different production buildings than vanilla so the map won't work with this mod

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Soulstorm is a very old game on a very old game engine, it's not really built to handle the amount of units, flashy fx and whatnot in UA. So even a top tier PC will have issues at some point with the mod

Good karma+2 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I've seen a lot of people say the patch was confirmed to release today, where/when exactly was that confirmed? I must have missed it

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

"I didn't write that post to argue about Necrons"
*argues about Necrons*

Good karma-2 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Oh hey it's the guy who always ragequits when people start attacking him

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

We don't have an exact time, but we do know that every person asking when it's going to be ready makes it get released faster

Good karma+4 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I agree on the turrets. I feel there should be a limit to how many turrets you can have per HQ, perhaps not the vanilla limit, but say something like 6 turrets per HQ. Or perhaps start with a smaller limit that increases each tier.

I think titans are fine, I have begun to find them to 'spammy' late game, so I play with Titan Wars turned off, so it isn't simply titan army vs titan army by late game.
I agree with your point about the nukes, perhaps there needs to be something besides a cost increase - maybe unit and research speed would be reduced should you choose to build a nuke, until the nuke is ready? Or some other cost/penalty to make nukes more of a last resort.

Good karma-3 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

There is an ability in the Daemon's HQ which lets you drain health from one your own squads to gain relic resource at an increased rate.

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Dude your comments just gave me cancer, please go away and learn how to play the mod properly before outing yourself as an imbecile in front of the entire UA community

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Revamp Expansion Mod (RVE)

Ah, I just wasn't sure if the bonus from 4 t1 pgens was bigger than the bonus from one t3 pgen or not

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Revamp Expansion Mod (RVE)

Is it more effective to surround a gantry with t1, t2 or t3 pgens?
Like, which gives the highest total adjacency bonus?

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Revamp Expansion Mod (RVE)

I usually replace all the engineers with SCU's late game for experimentals and some T3 stuff. The SCU's don't have the build speed of an ACU, but they're a lot faster than engineers

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Revamp Expansion Mod (RVE)

So I made a thread in the feedback while ago about build times being too slow, I wasn't keen on the long build times for certain experimental units and high tier pgens. But I've played the mod a lot more now and I take back what I said!

Great job overall and I have no issues (I've only encountered one bug, which has been fixed for next update according to your forum post)

Just wanted to ask, has the range on the experimental teleporter been increased at all? I'm asking due to the increased build time, it's one of the few things I've never bothered to finish building in a match.

Ah and will experimental warp pillars ever make a return? I know they're more of an aesthetic thing, and aren't functionally different from the current experimental factories/gantries, but I think they're a lot cooler!

Good karma+2 votes
Archaeosis
Archaeosis - - 42 comments @ Revamp Expansion Mod (RVE)

I'm assuming ROF = rate of fire? :)

And do they give bonuses to artillery at all? Or anything else besides factories? (cheekily hoping the Aeon Loyalty gun gains increased capture rate from pgens ;) )

Oh and is it better to put turrets next to a lower amount of t2/3 pgens, rather than a higher amount of t1 pgens?

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Revamp Expansion Mod (RVE)

Loading in on my own works fine, played a 2 hour match that way with me and 4 AI's.

Great work on the mod by the way, it really shows you've put about 2 years worth of work into it!

Will it ever be possible for more than one engineer to work on one building? The way it was in FA? I think that would be really helpful for late game experimental/T3 buildings

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Revamp Expansion Mod (RVE)

Hmmm, the game seems to freeze around 5 minutes in, with multiplayer at least, 4 games in a row, we tried different people hosting, anyone else having this issue?

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I know I'm probably the seven millionth person to ask about campaign, but if I was to manually re-enable the campaign mode the way Bread suggested below me, would it be extremely buggy? (I mean, I'm guessing there's a reason campaign was removed from the main menu in UA/THB)

Good karma+2 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I meant because they go down so quickly vs other races titans, since they only have 20k HP and no other defenses -.-

I should have worded it better: They are useless vs other races' titans unless you swarm them. They're still useful vs non-titan units

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

I've noticed that with Necrons, the Production Grid ability is no longer present on any Necron units, when it used to available on all Doomsday Monoliths, Restored Monoliths and Aeonic Orbs. I'm hoping this is a bug or something to be remedied as it makes Necron titans useless due to their low HP, lack of shields, and lack of Production Grid ability, barring Gauss Pylons (because of their really long range)

Also the Chaos Warp Storm has been seriously nerfed, the duration is so low now it makes it barely worth using, this is even worse seeing as Chaos have no other actual nukes

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Yes, there's no reason it wouldn't be. But multiplayer doesn't work on disk, only on Steam

Good karma+4 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

It's highly unlikely, as the UA team probably want to focus on perfecting the Soulstorm release. It would take quite a bit of time to redo the whole mod for DC, and to keep updating it the same as with the SS version

Though I'm not sure why you'd want/need a DC version, unless you don't own Soulstorm O.o

Good karma+3 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Map makers from the UA team!

How do you use textures, objects and such from Soulstorm in the Dark Crusade Mission Editor?

I know there is a tutorial somewhere about extracting texture/object folders from SS, and putting them in a My_Mod folder, but Mission Editor won't load a map when I do that, it says something like "Failed to find/activate My_Mod.dll/.module" how do I fix this?

Good karma0 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Online multiplayer doesn't work on the disk version. You can get the Steam version for free though if you have the disk version

Steamcommunity.com

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Do you mean Overseer? I didn't think Overlords were added..

Good karma+2 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Daemons mod is not required for 1.73.4 as Daemons and Inquisition have been removed until the next update

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Will Necron Overlords and The Silent King ever be added?

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

If anyone knows, will the campaign be the same, plus things like arena/survival? Or will the original campaign be scrapped?

Good karma+1 vote
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Recently got into playing Chaos, just thought I'd give some feedback. I played my first competitive UA game today, I won, the other guy said the mod was broken, or that Chaos was, and I agree, to a certain extent, with some units:

-He would have wrecked me with his huge infantry force (he played SM) if not for my 2 Chaos Sorcerors, which, as much as I enjoyed abusing them, I felt were a bit OP. I disbaled his infantry a lot with the Slaanesh ritual ability (I had the Nurgle ritual ability on my 2nd sorceror) it wasn't so much the damage, but the ability to completely disable infantry, on a global scale, so often. I feel the recharge time on ritual abilities should be longer

-The Chaos Sorcerors (which seem to be so much better than the Sorceror Lord, is it meant to be that way?) have a multitude of offensive abilities, some could be used twice per Sorceror, this helped me push back his forces a lot when they weren't getting destroyed by the multiple free Chaos Shrines I was summoning from my Sorcerors. Perhaps take away a couple of offensive powers from the Sorcerors or something

Those are the only 2 bad things I can think of, I'm not whining, I just thought I'd give my 2 cents (I know Chaos aren't finished yet)

I really like the voice for the Chaos Reaver Titan, sounds awesome!

I think Chaos have one of the best Superweapons in terms of cost-power balance, but not to the point of being OP

Sorry if this has been asked before, but, will daemons be completely/partially removed from Chaos in the next update when Daemons are playable again as a race?

Good karma+4 votes
Archaeosis
Archaeosis - - 42 comments @ Ultimate Apocalypse Mod (DOW SS)

Found the solution to this if anyone has the same problem. When using a hacked exe to allow Soulstorm more than 2GB, the hacked exe must have EXACTLY the same name for everyone that's playing in an online game, else it won't work

Good karma+1 vote