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This mod won't die.
I am preparing the Update, I will publish it on August 10th, probably before, I am preparing everything to make it look good and show all the new content, have patience.
Yes, I'm sorry, there were some delays due to personal problems, but for these first days of August I will show the content, apart from the fact that I need a coder and more people to support the mod.
No, the mod is not dead, there'll be an update this month
Your welcome! :D
Actually, at this moment the mod is in a semi-pause, because I want to do what you said, leave the AR2 and put other weapons, and other npcs, but for that I need the Source code which for now is not available yet, I still work on the mod but only on models, textures and sounds. All that to have it ready when I have the source code, soon I will make an update talking about the advances and new plans that the mod will have, for this I will need someone who knows about coding to work with this source code, it's not difficult, it's just to add some weapons (not so many) and some npcs like the classic Houndeye and Combine Soldiers variants, which are already in the mod but you need the source code for others
This looks very awesome! i cant wait for this
I'd love to put the kick, the problem is that that would be internal code, and that part I do not dominate
when it's ready
It's obvious that I will give credit to everything I use in the mod, for now I don't put them because I'm taking things out and putting them in.
probably allan mas, I'm thinking of more models but now I'm finishing technical things
Hi guys, I have this problem, I hope someone knows how to solve it, when I hit or shoot a turret combine, this after making it go off, rises and is suspended in the air floating, does not stay lying on the floor, it is as if there is no physics, and this appears on the console every time I throw a turret to the ground:
DataTable warning: (class prop_physics): Out-of-range value (-55806.453125) in SendPropFloat 'm_vOrigin', clamping.
DataTable warning: (class prop_physics): Out-of-range value (-31187.007813) in SendPropFloat 'm_vOrigin', clamping.
DataTable warning: (class prop_physics): Out-of-range value (-46616.207031) in SendPropFloat 'm_vOrigin', clamping.
DataTable warning: (class prop_physics): Out-of-range value (-45063.000000) in SendPropFloat 'm_vOrigin', clamping.
DataTable warning: prop_physics: Out-of-range value (21080.175781) in SendPropFloat 'm_vOrigin', clamping.
DataTable warning: (class prop_physics): Out-of-range value (-31517.052734) in SendPropFloat 'm_vOrigin', clamping.
CRagdollProp::CreateObjects: Couldn't Lookup Bone floor_physbox
Do you know what can cause this? I'd appreciate it very much.
How can I make a compatibility patch for a mod? Is there a tutorial to explain it?
Thank you very much now if it works for me, well... by the way, I'm making an addon for the MMOD that adds more enemies in the maps of the HL2 of the MMOD, I wondered if I can use your script of bulletime without any modification for that addon that I do, of course, I will put you in the credits of the addon, if it is not bother for you of course...
there is no way that this is already activated without typing "exec btscript" in the console? everything works very well but it would come even better if you could save the hassle of typing that every time you start the game again.
Oh, God, that's a long way off.
Hi m8s, when they put up the missing weapons?
hello, I have a question, this mod I see that uses MAPADD, like the SMOD, I have done some tests and I see that they can also be used apart from spamming weapons that are not in the game (like the gaus canon), can also be used to place NPCs in the game, as if it were a SMOD.
My question is, is there any Guide for this type of MAPADD? because the SMOD are not compatible with the MMOD, is that I want to do as an addon with the MAPADD which adds more NPCs to the map to make the MMOD has a better experience and difficulty.
hello, thank you for warning, do you think I made it up for today or tomorrow? or this week? sorry is that I really want to play this mod, and something told me that they would take it out today until I saw the page of the mod.
Sorry for my inpascience lol.
I've been waiting years for this mod, and now just wait a little longer, I really can not wait any longer to play it, hopefully the problems they have will be resolved quickly, this mod is the best I've seen for HL2
Hello, im a Mapper, i've made a few maps you might like for the mod! i'm in the discord group.
First, this mod looks very incredible and I can not wait to play it.
I have two doubts, the mod will be installed in the folder: sourcemods?
or it will be installed as in the Cinematic Mod 2013, which is installed in the folder: common?
the Mod will start with Source SDK 2013? or Half-Life 2? What I want to say is ... if at the start of Mod, steam will say that I am in a mod? or will it come out: playing Half-Life 2?
Thank you. (Sorry, use google translator, I speak spanish)
when you leave this mod will require smod standalone? I want to play this mod now!!!!