My name is Alan. I'm just your average dude who love metal music and plays video games. I have completed my first Doom TC, Jazz Jackrabbit Doom. I want to thank the Doom Community for the advice and help these past 2 years. I have other projects in mind which I will work on eventually. Y'all take care and enjoy Jazz Jackrabbit Doom!

RSS My Blogs

Jazz Jackrabbit Doom V10 Update!

BassSlapper89 Blog

Hey, hope everyone is doing well and enjoying 2021.

I haven't posted any updates about Jazz Jackrabbit Doom, besides the v10 DEMO, so here it goes.

The team and myself have been polishing the v9.5a maps and making sure the Jazz Jackrabbit Doom experience is different than v9.5a we released last year.

We made a decision to design every stage in the Jazz Jackrabbit franchise. This means a much more fun experience for you.

We wish you all a great 2021! Be safe and enjoy the V10 DEMO!

-Team Hell Hare

Update 4/28/2020

BassSlapper89 Blog 2 comments

Sorry I haven't stayed in touch on Mod DB. Been busy redesigning the majority of the levels on the Jazz Jackrabbit Doom TC I have been working on.

I have made a lot of progress since I last posted v2.1 in August!

Now that I got more comfortable with detail in level designing, I decided to go back, start designing from scratch on the levels that needed minor touch ups or serious attention.

What I have redesigned/completed levels:

  • MAP03: DIAMONDUS AGAIN?
  • MAP04: Electric Boogaloo
  • MAP06: LETNI FACILITY
  • MAP07: BEACHIN' BUNNY
  • MAP09: CORRIDORS OF FANOLINT
  • MAP10: Battlegrounds
  • Map12: Loose Screws
  • Map13: Colonius Catastrophe
  • Map21: Epic Doom Ball
  • Map01: Here We Go Again
  • Map14: Home for the Holidaius
  • Map08: Water Depths
  • Map20: Devan's Lair
  • Map15: Temple of Marbelara
  • Map18: Mt. Nippius
  • Map17: Path to Exoticus
  • Map11: Crysilis Mines
  • Map05: Medivo Castle
  • Map16: Jungle Fever
  • Map19: Rabbit Roast

Work in progress MAPS/TBA:

  • Map02: Carrotus HQ *TBA*

What I have added/changed/WIP/TBA:

  • New enemy sprites replaced old sprites.
  • I removed a lot of Actors from this mod. Some weapons, enemies, obstacles, etc.
  • Rapid Fire Pickup added

Besides the levels, I also tweaked with the enemies attacks and features, redesigned a few of the Turtle Gunner sprites... now they have more detail. I removed a few of the weapons Jazz uses. Added a new enemy, which is a Flower for level MAP09. I am doing my best when it comes to balancing the weapons. Added new textures to match the levels themes.

I am going to take my time now. I was my fault that I rushed everything. I was mostly stoked about sharing my mod to the world that I have been wanting to work on since I was 13. I will keep y'all posted for any updates. Until then, y'all have a great rest of the week.


No screenshots at this time. I'll post up screenshots when I get the chance.