Sorry I haven't stayed in touch on Mod DB. Been busy redesigning the majority of the levels on the Jazz Jackrabbit Doom TC I have been working on.
I have made a lot of progress since I last posted v2.1 in August!
Now that I got more comfortable with detail in level designing, I decided to go back, start designing from scratch on the levels that needed minor touch ups or serious attention.
What I have redesigned/completed levels:
- MAP03: DIAMONDUS AGAIN?
- MAP04: Electric Boogaloo
- MAP06: LETNI FACILITY
- MAP07: BEACHIN' BUNNY
- MAP09: CORRIDORS OF FANOLINT
- MAP10: Battlegrounds
- Map12: Loose Screws
- Map13: Colonius Catastrophe
- Map21: Epic Doom Ball
- Map01: Here We Go Again
- Map14: Home for the Holidaius
- Map08: Water Depths
- Map20: Devan's Lair
- Map15: Temple of Marbelara
- Map18: Mt. Nippius
- Map17: Path to Exoticus
- Map11: Crysilis Mines
- Map05: Medivo Castle
- Map16: Jungle Fever
- Map19: Rabbit Roast
Work in progress MAPS/TBA:
- Map02: Carrotus HQ *TBA*
What I have added/changed/WIP/TBA:
- New enemy sprites replaced old sprites.
- I removed a lot of Actors from this mod. Some weapons, enemies, obstacles, etc.
- Rapid Fire Pickup added
Besides the levels, I also tweaked with the enemies attacks and features, redesigned a few of the Turtle Gunner sprites... now they have more detail. I removed a few of the weapons Jazz uses. Added a new enemy, which is a Flower for level MAP09. I am doing my best when it comes to balancing the weapons. Added new textures to match the levels themes.
I am going to take my time now. I was my fault that I rushed everything. I was mostly stoked about sharing my mod to the world that I have been wanting to work on since I was 13. I will keep y'all posted for any updates. Until then, y'all have a great rest of the week.
No screenshots at this time. I'll post up screenshots when I get the chance.
Wish you all the best with this mod, it will deserve lot of attention when done because it is pretty original (and I know it!)
Hellyeah buddy! Definitely will put my all in this. Currently working graveyard shift and while looking up features to make the mod enjoyable.
I'll be posting screenshots today after work! ;)