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Comment History
akRPG
akRPG - - 22 comments @ Boomsticks and Sharpsticks

I don't use expedition, but I have found out that it's an issue between Enhanced Shaders and BaS. Specifically around gauss rifle.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ [1.5.1] BaS Smol Ak fixes, FDDA arm waving fix, reanimation

Thanks for mentioning this. just deleted Camera Effects from BaS and dec update. works fine for now, at least this past 15 mins.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ Michikos Weather Revamp Revised (UPDATE 2)

I think you have to install that stereo thunder part in SCO too. I had the same issue as you first but after installing that part and overwriting with this weather patch it didn't crash at start up.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ Michikos Weather Revamp Revised (UPDATE 2)

I guess so, but it works fine with ES (without color grading).

Good karma+1 vote
akRPG
akRPG - - 22 comments @ Michikos Weather Revamp Revised (UPDATE 2)

Thank you :)

What should be the load order between Dynamic Time-based Tonemap addon and this weather configs? Also do we need the original addon ?

Edit: r2_tnmp_onoff 1 turns into a blackscreen (except ui). I'm using Enhanced Shaders, should I disable this parameter ?

Good karma+1 vote
akRPG
akRPG - - 22 comments @ [1.5.2] Weapon Cover Tilt (WCT) (UPDATE 14)

Awesome, thanks in advance.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ [1.5.2] Weapon Cover Tilt (WCT) (UPDATE 14)

Amazing work, thank you very much for the mod.

Would it be possible to attach a rattle sound on collision animation ? Something like EFT Rattle addon.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ FDDA Stimpack Changer [DLTX]

Glucose shot all the way!!

Can you also change anti-radiation drug animation to glucose ? it also uses stimpack animation.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Hello, Thank you for the mod. How can I change draw sound effect on weapons? Like Fort-17 has a really weird unnatural sound to it. There are other weapons too that have this strange sound effect on draw and holster.

Thanks again.

Edit: it was sounds/weapons/generic/pistol_draw and pistol holster that had that scuffed sound effect.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ ☢️ Autumn Season Redux (03.06.2022)

Hello. Thanks for the mod. When I run the game I get "shaders compilation failed" error. I have deleted shader cache before running the game and I don't use any other shader or weather mod.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ [DLTX] T.H.A.P. Rework 2.1

Lovely, thank you for this.

One question that is not related to the mod and feel free to delete this comment, but what's the sound effects you used for draw/holster sound on weapons?

Good karma0 votes
akRPG
akRPG - - 22 comments @ Anomaly Autumn Dark

Thank you for this addon. Any idea what causes really bright bushes and tree barks ?

Good karma+1 vote
akRPG
akRPG - - 22 comments @ Anomaly Classic Hands

Thank you for this, loving it.

Good karma+2 votes
akRPG
akRPG - - 22 comments @ Glossy Surfaces and Water SSR v0.1.3

Cheers, those two settings did help a lot for sure, playing on a 1070 with 2880x1620 res getting decent frames. 40-60. Though raining time is a different story. :) thanks again for reply and the addon.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ Glossy Surfaces and Water SSR v0.1.3

Thank you for the addon. Anyway to reduce the resolution of the reflections? for performance purposes.

Good karma+2 votes
akRPG
akRPG - - 22 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Thank you for fixing that audio issue.

Good karma+2 votes
akRPG
akRPG - - 22 comments @ The Roadside - Cinematic Reshade Preset For Anomaly 1.5.1.

Loading vignette before Prod's Color Grading got rid of the color banding, there are minor bandings with both blooms but they're fine; not as distracting. Thanks again for the preset and weather configs.

Good karma+2 votes
akRPG
akRPG - - 22 comments @ The Roadside - Cinematic Reshade Preset For Anomaly 1.5.1.

I really like it. thank you.

What do you suggest for color banding that comes with vignette ? I tried deband with iteration 3 but I feel like it kills a bit too much of the details in general; same goes for film grain but that way it adds too much visual noise.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ Blindside's Weapon Reanimation and Rebalance - "Loner"

Thanks for your work, these are ******* amazing.

Don't know if it's just me or someone else has this problem too; sometimes a crackle kind of sound happens on right side speaker/headphone. so far couldn't figure it out what causes this but for now seems random. I have tested without the mod and that sound doesn't happen. Tried with/without the patch for JSRS too but no luck.

Edit: It seems to happen in Great Swamp more often. Disabling soundscape addon didn't help. I'm using latest version you've uploaded v5.

Good karma+1 vote
akRPG
akRPG - - 22 comments @ Soundscape Overhaul 3.0 for 1.5.1

Just wanted to say this is so ******* good, love what you've created. Right now I'm in red forest and it's raining and it is so tense and dense. :P Thank you.

One thing I want to say is to mention/add in the description is Grok's fix for sound issues in Anomaly 1.5.1.

Thanks again.

Good karma+3 votes
akRPG
akRPG - - 22 comments @ [1.1.1] Better Sound for Anomaly 1.5.1

I guess but for me I started see a difference when I changed channels to 5.1 or 7.1.

Good karma+2 votes
akRPG
akRPG - - 22 comments @ [1.1.1] Better Sound for Anomaly 1.5.1

May or may not be useful but what I did to fix the audio issue was to install EqualizerAPO and then with HeSuVi select dtr in HRIR tab (no Matrix Upmix - set Content Format to Automatic) then equalize it to your liking then in connection tab make sure to have your equalizer enabled with panel set to Virtualization.

In the Anomaly's default alsoft.ini I set #channels to channels = surround51, also I disabled hrtf and hrtf-mode in the ini (though I'm not sure if the game was using any).

So far the game sounds good.

Good karma+1 vote